Now you can also start to see that theyve made this for consoles as well , if it IS designed for console release one day then we can expect nothing that involving , seems its a lot to expect to even play it.
Order and Overnight ship enough parts to build new servers, raid arrays and cooling towers to triple my NETOPS capability:
completely assemble and sysprep new server farm and prep hardware and software configuration:
Load system game environment from back-up to new offline servers and prepare them for live operations:
once new farm is ready for live, the amount of time it takes to bring the new farm up in place of the current system would be able to be done within 1 of the 3 hour maintenance windows.
The minute I brought my game live and 5 million people melted a server I had scheduled would hold 2.5 million people I would have begun the time line listed above. I would also have been online, cool and stable by last Thursday...
Old equipment would have then been rebuilt tested given a vacation and used for future test ops.
The fact that no real progress towards stability has become obvious has me worried. In the week since live we should have had more than 2 very small patches just to address rubberbanding and lag.. much less that and game bugs.
I understand this game is new, but MMO's are not. I understand other games have had launches that were as bad, but most of those games are years old by now, meaning that is YEARS of experience that could have been used to learn from past mistakes.
It is my opinion that this shouldn't be excusable so easily
Good grief. I started this game on Friday and have barely gotten out of the beginners quest because of all the unexpected downtime and scheduled maintance. I understand that these games have issues when they first launch but this is one of the worst I've seen for downtime due to crashes.
And yes, WoW was a PoS at it's launch, but remember it was one of the earlier MMO's. These companies should have learned by now from the mistakes of their predecessors.