Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-02-2010, 09:18 AM
Dyslexics, untie!

Sorry... I'll go away now
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-02-2010, 09:29 AM
I had the problem when i started playing escort which is 1-keeping my cannons aimed at the target and 2-being abel to manuver out of fire when needed.

As everyone says, Escorts own in PvE solo stuff. I tear up cruisers and battleships just goign head first.

What i do is face the enemy and once i hit around 10.5km i slow my engines and unload. I use Alpha, High Yield, Dual Cannons (x2), and my cursor over my Science officer's Weapon Overload (or whatever its called, debuff) I have my enginnerr on recharge sheilds in case. Cannon Arc Scatter btw is a blast.

Fleet action, you are best to keep your distance...At least for me with my T2 escort, im not fast enough to get out of range of 2-3 Battleship arc disruptors..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-02-2010, 09:44 AM
People that rush in using Heavy Dual Cannons are andreline junkies, pure and simple. It's the most dangerous approach with neglible pay-offs, especially if the target is able to hold up against the burst damage being dealt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24 Maybe it's the heat of battle
02-02-2010, 09:47 AM
Or maybe I just havn't felt the sting of higher level weapons yet, but the lowest i usually see my First escort (2 dual cannons up front, quantum torps, 250 degree array in the back) weapons power drop is 80. Now I usually run with weapons power at full.... Is that why I don't seem to be having this power issue I hear everyone talking about? Or my Mark 3 - 4 weapons just not that powerful? Also. I have looked everywhere for a 360 degree turret - Where can I get it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-02-2010, 09:51 AM
I generally run my power at 70 weapons 70 shields 25 shields and the rest in aux

my finally adjustment is something like 85 weapons 78 shields 32 shields and 43 or so in aux. at tier 2

weapons i went two dual cannons, and a photon up front, and two turrets in the rear. This means on frontal attacks i have the two turrets and two cannons hitting the target. and at all other times the turrets are hitting the target.

I plan at higher levels to keep the two regular cannons as their recharge is just right so as soon as one is on a cool down the other pops up, and then putting a dual beam weapon or another torp up front. and a beam array or a third turret in the rear.

As for shields i tend to go high regen and look for shields that also reduce phaser and disruptor dmg. I spam redirect shield energy everytime it comes ups. I also have emer power to shields I going in tought battle and kick in RS feqs when needed. in solo it no problems but if i get jumped by four or more ships in deep space i get a beating. at which point i make my attack run and use ramming speed and EV manuver to boost my speed to get the heck out of there. Also jam sensors is great. I hit that and go in for my attack run and the ship generall doesnt live the run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-02-2010, 10:05 AM
Quote:
Originally Posted by jd2134 View Post
I generally run my power at 70 weapons 70 shields 25 shields and the rest in aux

my finally adjustment is something like 85 weapons 78 shields 32 shields and 43 or so in aux. at tier 2

weapons i went two dual cannons, and a photon up front, and two turrets in the rear. This means on frontal attacks i have the two turrets and two cannons hitting the target. and at all other times the turrets are hitting the target.

I plan at higher levels to keep the two regular cannons as their recharge is just right so as soon as one is on a cool down the other pops up, and then putting a dual beam weapon or another torp up front. and a beam array or a third turret in the rear.

As for shields i tend to go high regen and look for shields that also reduce phaser and disruptor dmg. I spam redirect shield energy everytime it comes ups. I also have emer power to shields I going in tought battle and kick in RS feqs when needed. in solo it no problems but if i get jumped by four or more ships in deep space i get a beating. at which point i make my attack run and use ramming speed and EV manuver to boost my speed to get the heck out of there. Also jam sensors is great. I hit that and go in for my attack run and the ship generall doesnt live the run.
I'm not sure if using turrets is a good idea. They have very low energy efficieny and the power they use will weaken your dual cannons. If your cannons are dealing 200 or so dps, losing ten percent weapon power to fire a turret will cut that dps down by 40 points per cannon. You might be making up the difference with the turret's output, but keep in mind that every turret you add into the mix not only cuts into the output of the cannons, but the other turrets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-02-2010, 10:08 AM
I love my Akira, Died once last night to a flagship spawn, no big, came afterwards and killed him, No death penalty = Love it.

If you want a tank, even as a tactical officer, cruiser are the way to go, they can take a pounding and keep on trucking.
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