Lieutenant
Join Date: Mar 2013
Posts: 40
# 1 Spire Console Graphics
12-24-2013, 10:31 PM
Don't know if this is the correct forum but...

All the Spire Tactical Consoles are using the same image. The only way I can tell them apart is to do a mouse-over, which, in itself, isn't a big deal... but an image treatment for the consoles like the one done for LoR would be awesome and very much appreciated.
Captain
Join Date: Jun 2013
Posts: 1,729
# 2
12-25-2013, 09:27 PM
That is because only the modifiers are different.

The science ones are shield refrequencers.

The Tacticals are Auto-targeting

And the Engineering are Signature dampers?

They are the same console type with different modifiers, this is why each one in each section is identical.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
Lieutenant
Join Date: Mar 2013
Posts: 40
# 3
12-27-2013, 11:26 AM
Quote:
Originally Posted by capnshadow27 View Post
That is because only the modifiers are different.

The science ones are shield refrequencers.

The Tacticals are Auto-targeting

And the Engineering are Signature dampers?

They are the same console type with different modifiers, this is why each one in each section is identical.
I think you're confused as to which consoles I'm referring to..

The Spire Tactical Consoles that increase CrtH/CrtD for various energy types and projectile weapons.

They all use the same graphic. I'm suggesting they change the graphic to reflect energy/projectile type to more easily distinguish them from one another.
Captain
Join Date: Jul 2012
Posts: 1,900
# 4
12-27-2013, 01:23 PM
You mean them.
http://sto.gamepedia.com/Advanced_Ta...ility_Consoles


The Energy types and kinetic types ARE the modifiers in this case. So one graphic but different modifiers.

capnshadow27 told you the right thing, there are plenty of spire/dilithium mine/embassy consoles using same graphics but different modifiers.

Advanced RCS, Threat-Scaling... One graphic different modifiers.
Take a look through the STO Wiki
Lieutenant
Join Date: Mar 2013
Posts: 40
# 5
12-30-2013, 12:05 PM
Okay, so tell me which one is the Phaser/Disruptor/Antiproton consoles:

(this is from my bank):

http://postimg.org/image/h1ecaamwd/


My point is, why not make each type (Phaser/Dis./AP, etc.) a different graphic like the regular tactical consoles you can buy from the Exchange? Would be much simpler to tell which energy type you're grabbing from your bank.

However, I do see your point.. since there are two sets of consoles (CrtD & CrtH) we would still have to mouse over the console, even if they did create a graphic for each type.
Captain
Join Date: Jul 2012
Posts: 1,900
# 6
12-31-2013, 07:39 AM
Quote:
Originally Posted by kublakhan81 View Post
Okay, so tell me which one is the Phaser/Disruptor/Antiproton consoles:

(this is from my bank):

http://postimg.org/image/h1ecaamwd/


My point is, why not make each type (Phaser/Dis./AP, etc.) a different graphic like the regular tactical consoles you can buy from the Exchange? Would be much simpler to tell which energy type you're grabbing from your bank.

However, I do see your point.. since there are two sets of consoles (CrtD & CrtH) we would still have to mouse over the console, even if they did create a graphic for each type.

Its.. it is the... well here is the problem.

But you are not alone. Month ago, the Devs changed a lot of the console icons into uniform ones. There was a big thread about it and a lot of players complained about them. As usual no Dev responded back. "Deal with it.."

Now we have to hover with the cursor over the Icon.


MY explanation for all this:

The regular consoles you can buy at the exchange or vendors are (I call them) 1 Power consoles.
Example: Neutronium Alloy MK XII Very Rare, RCS Accellerartor MK XI Rare , Phaser Relay MK X Uncommon...

The Fleet Consoles are usually 2 Power consoles. 1 primary power (the actuall ability of the console) and 1 secundary power (the modifier).
Eample: Advanced Engineering Neutronium Alloy (primary ability) can be modified with either Power Trans or Hull HP or Turn or Hull Rep (secundary power)

So the secundary is inferior to the primary funtion, but still has a lot of power.


In case of both Tactical Vulnerability Consoles, CritHit and CritSeverity are both the primary functions with the energy and kinetic types beeing seconded.

So the Devs use the main power as Icon and the second power is modifier, so we have to use the mouse cursor to find out about it.


Like I said above, we have to deal with it.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -7. The time now is 09:11 AM.