It feels exactly like Star Trek to me. They reference alot of things Trek.
I'm not trying to single you out here but..
Nods to Star Trek via mission text and Tribbles in my inventory don't make me feel like I'm playing a Star Trek game. So why is it that a few references to Star Trek make this game feel like Star Trek to you?
I can see where the OP is coming from. While the music and beam up to the ship reminds me of Trek, there is something missing for me. I guess I wanted more of sandbox myself. I was thinking the other day, where is the replayability in this game? All the characters seem them same except for a few minor differences.
Well, that raises an interesting point.
I think STO is very much a sandbox- except for the tutorial you can pretty much do what you want when you want, assuming you're powerful enough for it, of course. It's certainly not a forced linear path, anyway. I don't think any MMO really could be.
But the problem is... it's a small sandbox.
I mean, even look at WoW at launch. Your faction had 3 starting areas you could go to to begin. All the way up to 60 you had choices where to go to get stronger. With STO... kinda limited. The path is pretty much backyard to Klingon border to Romulan border... etc.
They definitely could have made space a lot bigger.
I feel like itís more a MMO with Star Trek tacked on then a Star Trek game that works as a MMO. By that I mean the problems the developers faced when making this game were solved using MMO solutions rather than Star Trek solutions. The highly combat orientated focus is a prime example of this. Saying that ďitís a time of warĒ is a excuse why there are almost zero noncombat solutions to problems is frankly lame. Even at the height of war the focus of the different series has always been non-combat solutions. It was just easier to change the Star Trek cannon then to try to come up with new ways to handle conflict resolution.
Iím not saying itís a bad game, itís not just really a game true to Star Trek. You could change the locations and models and rename this game ďWing Commander OnlineĒ and it would probably work just as well.
The one of the main reasons I decided to pass on STO was this. It felt like Champions Online with Star Trek clothing. I guess I'm just not a big fan of this engine they use to build their games quickly. Sure they can churn out a game quick enough, but it seems to be lacking in soul. Coupled with the "kill 10 rats" questing, it really loses the Trek to me.
Thats the Genesis system I hear them talk about in the interviews and such? The Explore 3 systems in Delta or whatever? Tell me this is some kind of cruel joke? Please. If not... oh dear dear.
Genesis is an offline tool allowing the devs to create bulk missions faster. Those bulk missions are indeed the ones you find in Delta Volanis, Arcunis arm, Hromi and so on. I tried 100+ of them, so far I found 3 kinds of "exploration" missions
Kill mobs in space or ground
Scan 5 blinkings stuff in space or ground
Give 10 units of stuff to a chat box in front of a planet
sadly i think it the heavy combat focus, but i see how Cryptic is caught between a rock and a hard place though, without a lot of combat its not as fun as a game but with to much combat its not as much star trek
why do people keep saying this... i've done tons of missions which had no combat at all, and to be honest by the time I was done I was eager to get back into some action