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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
02-01-2010, 09:56 PM
Quote:
Originally Posted by Mockeryangel
Only played a few t2 games so far, won most, not really convinced klings are unstoppable, I do notice however there's little team support fed side I outheal the damage feds do half the time, with more damage than all but escorts(even beaten some escorts in damage), I use a sci ship.

Kind of annoys when they whine in team chat or zone "klings are OP" when they've done 0 healing and less damage than me, but I'll see if it changes.

I'm not convinced klings are super buffed merely feds don't know what they're doing yet, may change when I've done like 30matches so far is kinda even.
I'm glad there are at least a few honest fed players around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-01-2010, 10:17 PM
Quote:
Originally Posted by Emn1ty View Post
In T2, there is little to screw them over. Tractor doesn't stop an evasive combo at all at T2, and sensors for finding cloaks is really pointless since most klings decloak out of its range.
Name one MMo that was structured in tiers that was even remotely balanced in the individual tiers. We don't get an actual sci vessel till t5 so I think we're at a tad bit more of a disadvantage than you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-02-2010, 12:14 AM
Quote:
Originally Posted by Vesstair View Post
Since apparently some Klingons on this forum want cloak maintained with absolutely no changes, I would like to suggest a different change. Instead, I would request all Federation players get an "All power to shields" skill which makes them immobile and unable to attack, but they can never lose their shields, making them invincible. This way, bad Federation players have the opportunity to screw over a match they're losing until the opposing side throws it exactly the same as Klingons can do currently.
indeed, you are a fed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
02-02-2010, 12:31 AM
No need for such cloak change. Rather add timer to deathmatch maps, so it doesnt take longer than 10 mins.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
02-02-2010, 12:35 AM
Quote:
Originally Posted by Emn1ty View Post
In T2, there is little to screw them over. Tractor doesn't stop an evasive combo at all at T2, and sensors for finding cloaks is really pointless since most klings decloak out of its range.
atm you should ball up, drop 10093209842084 mines and wait. in pure deathmatch 5vs5s.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
02-02-2010, 12:35 AM
Quote:
Originally Posted by Washu.Chan.
The answer to klingon cloaking is simple.

Allow the federation to retrofit a cloaking device onto their ships.

In the same way that the USS-Defiant has one, But have the cloaking device take up one of the console slots such as science or engineering.

And make the cloaking device a rare device that is awarded at the end of a long quest chain to obtain one from somewhere.

With the Romuluan star empire in ruins there would be plenty of oppotunities for a federation captain to obtain a Romuluan cloaking device by a variety of ways, perhaps they can salvage one off a wreck and get it repaired or perhaps they could purchase one from a rogue Romulan scientist or engineer after a long quest to track one down, because with an empire in collapse there will be plenty of these around.

This would be the perfect counter, cloaking to balance cloaking.
Finally, a fed with brains!! This is a perfect example of a true to the heart gamer comming up with at least an idea that could progress the game! I like the idea - however, this does nothing towards making the Klingons anything other than cryptic studio's afterthought issue a fixable problem.

The rant goes to the OP though - whaa!! Klingons can cloak! Uncloak so the fed ball can continue to roll over you! Fed ball requires no thought - yet it pulverizes Klingons who are working their asses off to coordinate battles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
02-02-2010, 12:36 AM
Quote:
Originally Posted by Sedisp View Post
Name one MMo that was structured in tiers that was even remotely balanced in the individual tiers. We don't get an actual sci vessel till t5 so I think we're at a tad bit more of a disadvantage than you.
Name a tiered MMO where each tier was exclusive to the other in PvP. Each tier can easily be balanced by the fact they are exclusive to themselves. Although personally I think that is a bad model. I would much rather see PvP have a wider mixture of tiers. It would make things more convoluted, but at the same time more interesting and less likely to be OP to one side or the other. It would depend on the team's layout. That way all ships can be balanced in conjunction with each other.

PS: I'm tired of people complaining about the fed ball. It is a direct result of cloaking abuse. If you guy's don't like feds balling up defensively, then stop lurking around and only ganking stragglers. Klingons always have the element of surprise on their side, so it only makes sense that feds put survival first.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
02-02-2010, 02:41 AM
Quote:
Originally Posted by Emn1ty View Post
Name a tiered MMO where each tier was exclusive to the other in PvP. Each tier can easily be balanced by the fact they are exclusive to themselves. Although personally I think that is a bad model. I would much rather see PvP have a wider mixture of tiers. It would make things more convoluted, but at the same time more interesting and less likely to be OP to one side or the other. It would depend on the team's layout. That way all ships can be balanced in conjunction with each other.

PS: I'm tired of people complaining about the fed ball. It is a direct result of cloaking abuse. If you guy's don't like feds balling up defensively, then stop lurking around and only ganking stragglers. Klingons always have the element of surprise on their side, so it only makes sense that feds put survival first.
"element of surprise"?
  • We surprise you with an attack from the rear? You're in a ball, there is NO front/rear/left/right. Most federation vessels are using beams with 360 degree attacks, auto-aim and auto-fire anyway.
  • We surprise you with an attack from all sides? You're in a ball - someone is facing that direction. On top of that, we're now hitting every shield of our target - non optimal.
  • We surprise you with an attack from above/below? Yeah, that doesn't really work with cannons...
  • We surprise you with where we attack? You're in a ball, we need to be within 5km or we might as well attack you with bad language. You get to pick where we attack.
  • We surprise you with when we attack? You're in a ball now, you'll be in the same ball in 20 seconds time, and 20 seconds after that and ...
  • We surprise you with who we attack? We attack the escort as he'll kill us, AND we can actually kill him in a reasonable length of time.

You could argue that 'advanced tactics' should be used, but that is basically:
- hope the Federation players are complete idiots. (yay! a ship, lets leave the ball and take a look at it!)
- hope the Federation players are bored. (a ship, yawn, it's obviously a trap but it can't be more boring than this!)
- hope the Federation players have the reactions of a dead whale. (oh, wow - new Britney song on the tv - "lalalala" - oops, dead).
- some combination of the above.

On scrapyard cloaking is useful - on team-death-match, it's mostly used for getting to around 5km of your target before anyone opens fire (in T3 things change a bit).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
02-02-2010, 02:49 AM
Quote:
Originally Posted by Emn1ty View Post
Name a tiered MMO where each tier was exclusive to the other in PvP.
.....Okay obviously I MUST be misunderstanding what in the world you are trying to say. Since nearly every single MMO that has ever made a tiered PvP system has had the tiers exclusive. Hence why they call them....tiers But that would be stupid if you were asserting that so I will just assume you communicated your point poorly and await further explanation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
02-02-2010, 03:06 AM
Quote:
Originally Posted by Emn1ty View Post
Name a tiered MMO where each tier was exclusive to the other in PvP. Each tier can easily be balanced by the fact they are exclusive to themselves. Although personally I think that is a bad model. I would much rather see PvP have a wider mixture of tiers. It would make things more convoluted, but at the same time more interesting and less likely to be OP to one side or the other. It would depend on the team's layout. That way all ships can be balanced in conjunction with each other.

PS: I'm tired of people complaining about the fed ball. It is a direct result of cloaking abuse. If you guy's don't like feds balling up defensively, then stop lurking around and only ganking stragglers. Klingons always have the element of surprise on their side, so it only makes sense that feds put survival first.
You are a bit disturbed person that talks nonsence.

In PvP the team that turtles better wins, now Feds best tactic atm is to turtle in Cruiser class ships. EVEN IF Klingons would not have cloak, both teams would still be in a group setup = in a tight formation.

Your argument is not valid that we abuse cloaking, as cloaking is intended aspect of the game.

We dont argue that its a valid option to ball up, it would happen anyway, with or without cloak. The point on it is simple, please read the following lines very carefully and please understand them. (this is only T2)

T2 - 5 x Fed Cruisers vs Klingons (any ship combo) = automatic win for Feds. ( this formula is only valid if the feds have done missions and gotten normal mission rewards and done some SB24 etc crystal entity for blues ).

Its totally unbalanced for Fed favor, and its TOTALLY mind numbing to see those OP 5 cruisers in a lump with 50-75 mines in a ball formation.

Now lil more information, 1st alpha

1st Alpha is done by Fed team

Klingon decloaks and is instantly fired upon by every fed player (klingons cant shoot until cloak is off/ animation takes time). Thats not a big problem, BUT the problem is that the one Klingon that did decloak looses 100% of his frontal shield, and has to start tanking, turning, so he looses his frontal dps and thus its

5 fed cruisers vs 4 klingons

Now i am pretty sure that the game is developed 5 dps classes in mind on Klingon side, but the thruth is that we wont have 5 dps classes dpsins as one needs to roll his shield frontages and use every CD he has to survive against 5 fed cruisers +get help from friends.

So there is actually 2 things more that Feds have adventage in,

1. 1st Alpha is Federations (this needs addressing by Devs, the 1st Alpha should be Klingons)
2. The game has to be balanced in T2 as Klingons dont have cruisers yet, we need more dps or more survival in T2 as we only roll with 4 active dps vs 5 fed wide arc dpsers. (when Klingon tanks he is not shooting).

You could argue that the one Klingon who tanks could take wide arc beams, but be real, is Klingon side developed that in mind (our ships) ... nope its not.

There is no suprise that Klingons will attack, if a fed says its a suprise he is totally vegetable.
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