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Captain
Join Date: Nov 2012
Posts: 5,157
# 11
12-30-2013, 12:00 PM
Quote:
Originally Posted by misterde3 View Post
Wasn't the point of those special ship abilities to bring the Sci, Eng and Raider ships on par with the Escort-style ones?

Bad players assume escorts with cannons do more dps/damage then beams. It's is quite the opposite

In pve that is
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Captain
Join Date: Aug 2013
Posts: 5,365
# 12
12-30-2013, 12:33 PM
Quote:
Originally Posted by misterde3 View Post
Wasn't the point of those special ship abilities to bring the Sci, Eng and Raider ships on par with the Escort-style ones?
This. Well-built escorts are already the top spike damage dealers, and I don't think I've seen one person call the game "Escorts Online" since cruiser commands debuted.
Capt. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

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Captain
Join Date: Jun 2012
Posts: 2,570
# 13
12-30-2013, 01:19 PM
Personally I like the cannon effiency.

I think that escorts should just be the flat out KINGS of DPS. They fire cannons, stuff melts. That and dual HEAVY cannons should ONLY be allowed on escorts and they should be the hardest hitting weapon in the game.

Well something along those lines.
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Captain
Join Date: May 2013
Posts: 1,151
# 14
12-30-2013, 01:38 PM
Quote:
Originally Posted by talonxv View Post
Personally I like the cannon effiency.

I think that escorts should just be the flat out KINGS of DPS. They fire cannons, stuff melts. That and dual HEAVY cannons should ONLY be allowed on escorts and they should be the hardest hitting weapon in the game.

Well something along those lines.
Only if we go back to having Escorts be the glass cannons they were meant to be.
Captain
Join Date: Jan 2013
Posts: 4,330
# 15
12-30-2013, 01:45 PM
I would like something to differentiate destroyers from escorts, aside from an increased shield buff(I think that's it?). Plus IMO corvettes need something too, not to mention more than one playable corvette.


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Captain
Join Date: Jun 2012
Posts: 2,570
# 16
12-30-2013, 02:30 PM
Quote:
Originally Posted by senatorvreenak View Post
Only if we go back to having Escorts be the glass cannons they were meant to be.
I can live with that.
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Commander Altair RRW Icingdeath(Aelahl Warbird)
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Captain
Join Date: Nov 2012
Posts: 1,277
# 17
12-30-2013, 03:58 PM
Escorts and Raptors are generally more tanky and don't need improvement.
I would love to visit this star in-game...or maybe this one!

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Captain
Join Date: Jun 2012
Posts: 2,570
# 18
12-30-2013, 04:17 PM
Quote:
Originally Posted by thegalaxy31 View Post
Escorts and Raptors are generally more tanky and don't need improvement.
cept that cruisers EASILY outtank escorts and raptors.
Captain Marrik Steele, USS Nike(Avenger)
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Captain
Join Date: Nov 2012
Posts: 1,452
# 19
12-30-2013, 04:45 PM
Quote:
Originally Posted by starswordc View Post
This. Well-built escorts are already the top spike damage dealers, and I don't think I've seen one person call the game "Escorts Online" since cruiser commands debuted.
This. Though I can't tell you how hard I laughed trying to find one of the "Escorts Online" meme pictures via a standard search engine. That was not what I meant Google!

In all honesty, though, I've always wondered why Science Vessels get Subsystem Targeting (a Tac ability) instead of something more... Science-y?... like a similar selection of innate Ensign Sci abilities instead... maybe move the Subsystem Targeting over to Escorts/Raptors and give Science Vessels something better, since Escorts don't need much of a boost. Not sure why, but Raptors somehow underperform what their stats would imply... Hmmm.
I know, it was the first day, but I just couldn't help myself...

Oh, and the image is from Non Sequitur. Get it?
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Last edited by breadandcircuses; 12-30-2013 at 04:51 PM.
Captain
Join Date: Aug 2013
Posts: 5,365
# 20
12-30-2013, 04:48 PM
Quote:
Originally Posted by talonxv View Post
cept that cruisers EASILY outtank escorts and raptors.
I think he meant more tanky than raiders.
Capt. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

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