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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
07-05-2010, 02:14 PM
I have been running a tac with melee and found this thread very useful!!

Bump!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
08-23-2010, 05:21 PM
Is there some sort of trick to timing or speed of combo-entry? I hit 112, 121, 221, etc and end up just throwing a a couple of punches. I rarely actually get a combo out of them and I can't figure out why. I've varied how quickly I hit the buttons and all that jazz but still no joy. Thoughts?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113
08-24-2010, 01:09 AM
Quote:
Originally Posted by personae
Unfortunately, BOs will not choose to melee on their own. They will only use a melee attack if an enemy specifically attacks them at melee range. They'll do this with or without a gun, so you might as well give them one.

I hope one day they'll fix the AI on this, since enemy NPCs seem to have no trouble making use of their melee attacks.
Just to update and bump this thread...

My fed-klingon science officer is equipped with a batleff and engages properly on his own now. The batleff doesn't actually show on his animation until he is in a fight, but i can live with the sight of him carrying an invisible batleff so long as he uses it.


... and please sticky this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
09-05-2010, 11:41 AM
Hm. Do BOs melee properly? My tac Gorn just sorta stands there when I give him a Bat'leth, can they not use Bat'leths? Can Nausicans? Can Klingon bo's for that matter? It'd be a little disappointing if the BO melee AI still isn't any better than it was when the game opened
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
01-10-2011, 12:49 PM
Sticky, perhaps?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
01-10-2011, 11:32 PM
Having fought through the Bat'Leth tournament yesterday, this would have been helpful. Non-Stickied, I didn't know that it even existed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 117
01-12-2011, 09:47 AM
Another 'sticky it please!' vote here.

After starting a science alt and getting ripped up by PvE Klingon Swordmasters in the early going, I just got hold of a couple bat'leths and am seeing if my alt and her tac BOff will take lessons on its use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
01-19-2011, 09:08 PM
Very good information, thank you for posting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
02-06-2011, 12:08 PM
Please sticky this! I used the original guide back in beta and am thankful it's still around now as I'm planning to make a melee-oriented Tac officer soon!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
02-26-2011, 05:42 PM
Sorry for double post (though to be fair the other one is 20 days old!) but I went through the combos for the
Tsunkatse Falchion and the Lirpa. I have edited this post to more closely resemble the format used in the original guide.

Tsunkatse Falchion:

This one-handed sword is fast and it seems tough to get interrupted. The downside to using it seems to be less chances to Expose as compared to the Bat'leth or Lirpa. Because the Button 2 attack does not have a chance to Expose, the sword Exposes less overall than the other weapons. However, damage is good and the animations are pretty cool.

1 - Slash - Basic damage, 10% chance to Expose.

2 - "Heavy" Slash - Slightly more damage. Does not Expose.

12 - Spin - AoE damage, knocks back, 10% chance to Expose.

21 - Backslash - Cone damage, DoT, 10% chance to Expose.

111 (221) - Double Strike (EXPLOIT) - Cone damage, knocks back, Exploits.

112 (222, 212) - Cleave (EXPLOIT) - Single target, knocks back, does a LOT of damage if it Exploits.

121 (122, 211) - Spinning Jump - Single target, Disables, 10% chance to Expose.


Lirpa:

Lirpa's damage, speed, and combos are the same as a Bat'leth, though the Vulcan weapon has some unique animations. Refer to the original post for appropriate combos.
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