Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Fix PVP
02-02-2010, 05:45 AM
1) 2 Minute warm-up timer - gives people time to join, cant leave start area untill game starts.
2) Even team numbers.
3) After death, spawn near friendlies. Doesn't have to be right next to them. Look at most FPS games and how you spawn somewhere in the same half or same third of the map that the majority of your own team is in.
4) Add team to open group on zone in.
5) Game Timer - regardless of kill limit game ends after 10 minutes.
6) Ground combat - Less holds and some form of effective hold immunity after a hold, Diminishing returns.
7) Ground combat - set kill limit to 20-25.
8) Space combat - are those ugly warp-in portal gates really needed? They are butt ugly.
9) Fix the team status window so it shows shield status of all members not only the person at the top of the window.

10) - Add your own.

EDIT - I mean its not hard to look at WOW's Warsong Glutch and make a star Trek version.
I know not everyone likes Warsong Glutch but its an example.
Look at Assimilated Cruiser, now add a transporter room at the north and south ends, this is your spawn room. Doors open 60 seconds after the game begins, your team always spawns there. Put a flag in the yellow middle room. JOB DONE. How hard can it be?

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2010, 05:50 AM
11.Give ability to stab people in the throat in RL for throwing matches.

Last 3 space matches I joined last night had groups of Klings charging the feds trying to lose as soon as possible because "we get more sp per hour losing fast".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2010, 05:50 AM
Quote:
Originally Posted by andycolgan View Post
1) 2 Minute warm-up timer - gives people time to join, cant leave start area untill game starts.
2) Even team numbers.
3) After death, spawn near friendlies. Doesn't have to be right next to them. Look at most FPS games and how you spawn somewhere in the same half or same third of the map that the majority of your own team is in.
4) Add team to open group on zone in.
5) Game Timer - regardless of kill limit game ends after 10 minutes.
6) Ground combat - Less holds and some form of effective hold immunity after a hold, Diminishing returns.
7) Ground combat - set kill limit to 20-25.
8) Space combat - are those ugly warp-in portal gates really needed? They are butt ugly.
9) Fix the team status window so it shows shield status of all members not only the person at the top of the window.
Thanks
1) no
2) no
3) no
4) Force players to team up (automatic)
5) yes
6) yes
7) yes
8) i agree
9) yes

10) when game starts, after 30 seconds, if other team has 5 players and other 3, the 5 player team has 2 players FROZEN (stealther,no movement and no skill usage, no nothing). when the other team gets 1-2 more players then free the 1-2 frozen players 1:1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2010, 05:57 AM
10) Make rewards the same for the whole team, NOT based on damage dealt. Great way to reward healers/tanks
11) Make rewards scale on duration of map (to prevent kamikaze charging).
12a) Replace the Klingon 'good day to die' missions... doesn't take a genius to see the problems.
12b) Replace the Klingon 'turret killer' missions... takes a very long time to complete.
12c) Turn the 'kill X klingon ships/captains' missions into 'kill X enemy captains' as KvK is rather uncommon.
13) Make the scrapyard capture timers more obvious to players.
14) Ground combat - exploit should never hold.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2010, 08:03 AM
Quote:
Originally Posted by andycolgan View Post
1) 2 Minute warm-up timer - gives people time to join, cant leave start area untill game starts.
2) Even team numbers.
3) After death, spawn near friendlies. Doesn't have to be right next to them. Look at most FPS games and how you spawn somewhere in the same half or same third of the map that the majority of your own team is in.
4) Add team to open group on zone in.
5) Game Timer - regardless of kill limit game ends after 10 minutes.
6) Ground combat - Less holds and some form of effective hold immunity after a hold, Diminishing returns.
7) Ground combat - set kill limit to 20-25.
8) Space combat - are those ugly warp-in portal gates really needed? They are butt ugly.
9) Fix the team status window so it shows shield status of all members not only the person at the top of the window.

10) - Add your own.

EDIT - I mean its not hard to look at WOW's Warsong Glutch and make a star Trek version.
I know not everyone likes Warsong Glutch but its an example.
Look at Assimilated Cruiser, now add a transporter room at the north and south ends, this is your spawn room. Doors open 60 seconds after the game begins, your team always spawns there. Put a flag in the yellow middle room. JOB DONE. How hard can it be?

Thanks
Well put sir, very well put. Keep it up.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:08 AM.