Starfleet Veteran
Join Date: Jul 2012
Posts: 1,660
What I mean is, the Romulans show cased their awesomeness by have Singularity abilities.

I think Federation and KDF ships should have some unique abilities in a format of some kind, whether it be :
  • BOFF ability
  • (Maybe) DOFF Ability?
  • Ship "loaded" ability
  • Captain [Player] Ability

Each faction only needs about 5-6 (IMO) unique abilities, and the above could be used to do that.

It would make STO far, far, more diverse, and interesting for current and new players alike.
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
Captain
Join Date: Jun 2012
Posts: 951
# 2
01-04-2014, 03:47 AM
The parallel to the sing powers is cruiser commands,

At some point in the future sci ships might be getting 'double deflectors' (added to sensor analysis)
Raiders (bops) will be getting teh flank bonus
escorts have the bonus evasiveness (speed tanking)
carriers get hangers

Just raptors that dont have a bonus/planned bonus that i know of (excluding odd pivoting points when turning)


As for faction unique abilities it would be impossible to implement without people screaming to high hell that -x ability- is better than -y ability-
Your Heavy Graviton Beam deals 26470 (10583) Kinetic Damage(Critical) to Assimilated Carrier.
Career Officer
Join Date: Jun 2012
Posts: 4,046
# 3
01-04-2014, 03:50 AM
For all three factions this would be awesome and interesting.
Of course the difficult thing is that a largest amount of screentime was for the Starfleet crews and thus it's easier to create stuff for them (not a complaint, just an observation).

Long before the RR was even announced, there were some ideas for faction-specific stuff floating around. Some of it was for the Romulans as well, even though we of course presumed it would be for the RSE and not the RR.

Among them was the idea to give target subsystems for different weapons depending on the faction. In Star Trek 3 the second (and actually competent) Klingon gunnery officer manages to fire a torpedo into the Enterprise's engines so there's a canon example of target subsystems with torpedoes.
Would be fun if the three factions had subsystem targetting for differente weapons:

-beams for Fed
-torps for KDF
-cannons for Romulans

as an example.

Faction-specific attack patterns was another: Romulans and Klingons probably don't have "Attack Pattern Alpha" but their own stuff they prefer and train their crews to do.
Romulans would probably put more emphasis on pure firepower while the Klingons would go for more maneuverability while the Feds are somewhere inbetween.

Another idea brought up was that the Romulans were shown firing rather powerful bolts than rapid-shots. So How about a "cannon overload" instead?
And aside from Fire at Will there's always room for "Beam Rapid Fire" that's more useful agains just one target...something that can also be extended to topeodes without any problem.

Just some stuff I'd like to throw out there.
Captain
Join Date: Jul 2012
Posts: 2,260
# 4
01-04-2014, 03:50 AM
Quote:
Originally Posted by jumpingjs View Post
(...)

It would make STO far, far, more diverse, and interesting for current and new players alike.
I had some own thoughts about that as well, but the problem lies in the quotation: Diversity is not all that welcome. Every bit of diversity the game HAD (Battlecruisers vs Cruisers, Carriers vs Sci ships, cloaks vs detectors) have all been swapped away in favour of having more or less carbon copies of ships and abilities across the board.

Ships of different factions shouldn't use the same armament, tactics and even abilities across the board. Klingon "science" and Starfleet "science" should be different from Romulan "science", same goes for Tac and Eng abilities. Aceton beam, for example. Starfleet wouldn't contaminate an enemy ship with radiation that exclusively kills enemy crew for example while Klingons really wouldn't go for placate abilities all that much.
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Survivor of Romulus
Join Date: Sep 2012
Posts: 5,336
# 5
01-04-2014, 06:22 AM
Quote:
Originally Posted by jumpingjs View Post
What I mean is, the Romulans show cased their awesomeness by have Singularity abilities.

I think Federation and KDF ships should have some unique abilities in a format of some kind, whether it be :
  • BOFF ability
  • (Maybe) DOFF Ability?
  • Ship "loaded" ability
  • Captain [Player] Ability

Each faction only needs about 5-6 (IMO) unique abilities, and the above could be used to do that.

It would make STO far, far, more diverse, and interesting for current and new players alike.
I completely agree with your idea here.

It would be nice to have certain game mechanincs diversified and some special abilities added as unique assets of a certain faction. If properly balanced, it would make the gameplay much more engaging and fun than the "everyone has the same" model.
It will also make the players that primarily (or only) play a single faction have a bigger feeling of belonging and immersion.
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Commander
Join Date: Sep 2012
Posts: 262
# 6
01-04-2014, 06:38 AM
well, cloaks used to be faction specific stuff.
plasmonic leech was too "kdf only".
what it ends up?
while it would be much more fun having starcraft like asymmetrical balance its very unlikely playerbase would welcome it.
Captain
Join Date: Jul 2012
Posts: 2,260
# 7
01-04-2014, 07:00 AM
Quote:
Originally Posted by alfamega View Post
well, cloaks used to be faction specific stuff.
plasmonic leech was too "kdf only".
what it ends up?
while it would be much more fun having starcraft like asymmetrical balance its very unlikely playerbase would welcome it.
That's what I meant. Somehow, for the majority of the playerbase, it's completely out of the question to roll another character if you want to experience something. Anything and everything has to be available to this one character and faction, everything else is power creep, imba, cheating on paying customers...
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Starfleet Veteran
Join Date: Jul 2012
Posts: 1,660
# 8
01-04-2014, 09:37 AM
Quote:
Originally Posted by angrytarg View Post
That's what I meant. Somehow, for the majority of the playerbase, it's completely out of the question to roll another character if you want to experience something. Anything and everything has to be available to this one character and faction, everything else is power creep, imba, cheating on paying customers...
Really, the reason why I have so little motivation to stop playing FEDs and pick up a Klingon ship.


The cloak does not win it over for me.
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
Captain
Join Date: Jan 2013
Posts: 1,895
# 9
01-04-2014, 09:48 AM
I believe its kind of to late for that.

I mean... the KDF and FED (and later ROM) classes should have been different from each other from the very beginning.
A KDF Tac should have had different abilities from day one, that goes for Captains and BOs alike instead of the copy and paste we got.
But instead they set the factions apart by... well just keeping them apart so they can't play together, and giving almost everything to just one of em.

But now changing that would basically cut the game apart. I don't think it would work.

After all they TRIED to come close to that with the low level ship consoles and stuff like that. But, of course, only in exchange for money per ability....
Starfleet Veteran
Join Date: Jul 2012
Posts: 1,660
# 10
01-04-2014, 09:52 AM
Quote:
Originally Posted by revandarklighter View Post
I believe its kind of to late for that.

I mean... the KDF and FED (and later ROM) classes should have been different from each other from the very beginning.
A KDF Tac should have had different abilities from day one, that goes for Captains and BOs alike instead of the copy and paste we got.
But instead they set the factions apart by... well just keeping them apart so they can't play together, and giving almost everything to just one of em.

But now changing that would basically cut the game apart. I don't think it would work.

After all they TRIED to come close to that with the low level ship consoles and stuff like that. But, of course, only in exchange for money per ability....
I do see where your coming from, but instead of removing abilities, ADD MORE. (For FEDs and KDFers)
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
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