Lt. Commander
Join Date: Dec 2007
Posts: 120
It's the one thing I haven't figured out yet. A ship gets close to me, I torpedo it to kill it, and it blows up on me, giving me massive damage. I even died once because a Negh'var Battleship blew up right next to me. There isn't enough time to speed up and get away from it, and going into reverse doesn't move fast enough. So are we just supposed to eat these explosions? I can't figure out any method to avoiding them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 04:11 AM
dont get 2 close?

evasive man?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 04:17 AM
Yeah as you've started to do massive damage to the ship start moving away, yeah you'll likely end up without the broadside, but as you'll have likely take the shields to pretty much zilch all you need to do is use your rear facing beams to stop the shilds from regenerating and then when you're 1-2km away you slow rotate and hammer away
Done

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 04:18 AM
Quote:
Originally Posted by DreamGoddessLindsey View Post
It's the one thing I haven't figured out yet. A ship gets close to me, I torpedo it to kill it, and it blows up on me, giving me massive damage. I even died once because a Negh'var Battleship blew up right next to me. There isn't enough time to speed up and get away from it, and going into reverse doesn't move fast enough. So are we just supposed to eat these explosions? I can't figure out any method to avoiding them.
This is all about positioing and having the right weapons, which is of course tricky with the starting ship.

I have two ways

1) Get those enemy shields down, hull to low figures, fly past the ship at top speed and let rip with a rear mounted weapon. Of course you should do all round damage, not much point firing a torpedo at a full rear shield. For safety, just before the ship blows and you are flying away, boost all power to rear shields.
2) Evasive maneuvers gives you a quick speed boost that can carry you away, but it is vital you are not stationary.

Also, dont reverse, fly straight past it, you should ideally never be stationary during a battle, it slows your turn speed to virtually nothing. The key to escape is constant monentum.

At the end of the day its all about preparation, and careful monitoring of the battle, you should be planning how to get out of range before the final blow is struck, and not escaping once its too late. I have only been caught in one explosion since the pre-start went live, and that is when I switched to new Mk2 weapons that blew the crap out of a ship faster than expected.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5 Basic Tactics
02-01-2010, 04:25 AM
Quote:
Originally Posted by DreamGoddessLindsey View Post
It's the one thing I haven't figured out yet. A ship gets close to me, I torpedo it to kill it, and it blows up on me, giving me massive damage. I even died once because a Negh'var Battleship blew up right next to me. There isn't enough time to speed up and get away from it, and going into reverse doesn't move fast enough. So are we just supposed to eat these explosions? I can't figure out any method to avoiding them.
That killed Ships will explode, giving some AOE Damage to the surrounding area is not uncomon, as one can learn from the movies. So its your task to find a way to avoid that special damage if u dont want to suffer from it.

There are some tactical possibilities to acomplish that task. First rule is to never get closed to dying ships. You can acomplish that by stoping before you shoot the last killing salve beeing outside of the estimated explosions AOE. Or doing it the other way round, increasing speed to maximum and shooting on the last second before getting out of weapons arc and then passing she enemy ship top bottom or on the side. Normaly iam out of the AOE range by doing so.

Finaly there is another point to calculate with. Shields take much less damage from those explosions then the Hull, so it would be wise to face the exploding vessel with your fullest shield.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 04:41 AM
Planning and positioning, of course. If the fights is close range, think about saving the "Evasive Maneuvers" ability for a quick escape (a skill you unlock at an early level). Aside from that, you could use tractor beams / repulsors. My personal preference is not to kill the engines entirely. It's always tempting to max out weapons and shields and what have you, but I like to save a bit of energy for my engines so that I'm not dead in the water, limping from one battle to the next.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 11:53 PM
Quote:
Originally Posted by Ugarte View Post
Planning and positioning, of course. If the fights is close range, think about saving the "Evasive Maneuvers" ability for a quick escape (a skill you unlock at an early level). Aside from that, you could use tractor beams / repulsors. My personal preference is not to kill the engines entirely. It's always tempting to max out weapons and shields and what have you, but I like to save a bit of energy for my engines so that I'm not dead in the water, limping from one battle to the next.
In that case, what setting do you use? I have to have shields and auxiliary at 50 minimum for defense and turn rate (I run a cruiser). I usually run 75/50/25/50 at this point, but is 50 all around better?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 11:57 PM
Quote:
Originally Posted by DreamGoddessLindsey View Post
In that case, what setting do you use? I have to have shields and auxiliary at 50 minimum for defense and turn rate (I run a cruiser). I usually run 75/50/25/50 at this point, but is 50 all around better?
Personally I use 60/60/30/50 for my cruiser settings.

And I find EM and crank away generally resolves the explosion issue pretty easily. If you have "Emergency Power to Engines" you can usually punch that and floor it in desperate times (I generally use this as the "OH CRAP" button when I'm getting my butt kicked, too. EM + EPtE means ~20k in 4 seconds).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-01-2010, 11:58 PM
Quote:
Originally Posted by DreamGoddessLindsey View Post
In that case, what setting do you use? I have to have shields and auxiliary at 50 minimum for defense and turn rate (I run a cruiser). I usually run 75/50/25/50 at this point, but is 50 all around better?
Keep and use an engine battery, it'll increase your speed. That + evasive maneuvers. Try also pitching up or down as you move away, anything to increase your total distance from the soon-to-be 'sploded ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2010, 12:02 AM
Persoanlly I use 70/70/30/30 on my cruisers, with a combat impulse engine equipped for better handling at low power. As others have said before you should use evasive maneuvers to get away as long as you aren't stuck on the other ship. When all else fails, use brace for impact, which you will get soon after Lt Cmdr 3. This will help you weather the explosion much better. Also, I'm curious as to your auxiliary setting being that high, do you use the Aux. to (x) abilities on your BO's?
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