In any game with big groups there always comes the problem of blobbing and STO suffers from it too. Though perhaps the devs might consider a solution from an old RTS.
Sins of a Solar Empire had a mechanic that the more ships that attacked a target the less damage it would take from each additional ship until it wasn't cost effective to stack more ships on one target than to pick a new target.
What it meant is that one target wouldn't be instant-popped by a focus fire volley from 100 ships and that it would be better to evenly spread out the fleet to attack multiple ships of the enemy.
I am curious to hear other people's thoughts on if this would be a good addition. I imagine if it was put in they would have to add a little to the UI to tell you how many ships are targeting your target and how much reduced your damage would be attacking someone who has say 5 ships on him already
It didn't work in Sins of a Solar Empire. The increasing effectiveness of an individual ships defenses against sustained fire was totally irrelevant in the face of a blob, and there's simply no way to get around the fact that destroying an enemy unit with focused fire is vastly more efficient in that it quickly removes enemy DPS from the field, while they're wasting their entire output against the entire shield capacity of your entire fleet.