Lt. Commander
Join Date: Jul 2012
Posts: 238
# 11
01-12-2014, 05:39 PM
Quote:
Originally Posted by leonardosto View Post
yeah buddy whatafail XD.

Thanks ladies, I really appreciate your help.
But what is the best type of weapon? AP? Phasers? Disruptor? ...
there is no leading weapon type in pvp, the optimal set of weapons depends on how u want to fly your escort and if there is an useful item set being able to boost the damage of a type of weapon even higher.
generally disruptors, tetryon, antiproton and phaser weapons are good choices atm regarding effectiveness of their procs and 2-piece item sets such as the nukara weapon set (boosting tetryon damage) and the elachi's weapon set from lobi store (boosting disruptor damage)


Hannibal - Inner Circle PvP-Command

Last edited by usshannibal; 01-12-2014 at 05:49 PM.
Captain
Join Date: Jun 2012
Posts: 1,111
# 12
01-12-2014, 10:37 PM
hello, and welcome back.

also, props on your choice of the charal on your ship of choice for a stay in the fight escort. i have chosen this ship over the bug ship for a few reasons, which i will hopefully clarify for you in this post.

for the past month i get a pm every 2-3 matches asking how im doing what i am in this ship. no tooting of the horn here, as i've shared the build on another thread, yet i do get a lot of solace out of the fact that others notice what i am doing in pug matches especially. because i cannot be in regular premades within my fleet, i was seeking a build that performed well in both pug and premades in the charal...or any stay in the fight escort...and what i landed on is as follows:

points on the charal:

-fly it like any bug or patrol escort layout
-5 front weapons slots means a lot
-you are at a slight turn disadvantage vs the bug

my build:

fleet AP DHC x5...(accX2, DMGx2)
AP turret, voth AP 360 array
borg engines
borg def
voth warp core
fleet resA shields
engine battery, aux battery

fleet neutronium +turnX2, tachyokinetic, borg console
lobi elachi +crit console, plas leech
AP console form spire (+crtD) x4

tt1, apd1, crf2, apo3
tt1, bta2, crf2
epts1, rsp1
epte1
he1, tss2

doffs: dmg ctrl cooldown X2, attack pattern cooldown x2, warp core clear, all purple

notes on spec:

-follow advice already laid out for you

notes on your choices of boff powers:

-2 overloads is killing your crf, due to weapons power drain
-with the dmg ctrl doffs, 2 purple will get you to 90% efficiency on 2 different eptX, when your fleet gets to t3 spire, you can slot a third, and make that 100%
-the above gets you a much needed rsp, which is key to make use of your go down fighting in a stay in the fight escort


in summation:

this is a great platform. 5 DHC will pummel all but the hardened targets while using CRF. you will lose that.....omgbbq'dyerbehind overload....but i would rather leave that to the cloaking vapers....they do it much more efficiently. and speaking of vapers....yeah, go ahead and chase them out and then target aux when they think they will get away.

your game is....speed and grind DPS. you arent gonna bake anyone in 1 pass....rather...you wont bake a seasoned PVPr in 1 pass....the rest will be toast if they do not have a tac team or RSP ready.

reasons i find this ship better than the bug ship for a stay in the fight escort boil down to a few points:

-5 fore weapon slots, 4 tac consoles outclasses 4 fore weapon slots 5 tac consoles by a large margin
-being in a bug almost forces you to run that overload, killing your cannons damage when your weapons power drops
-there is only so much turn that is really needed. i top out at like 60 under omega...you are out turning everyone except a bug ship....and what you get back....is incredible fore weapons damage.

stay nimble.... dont blow off a crf too early. withholding that crf for 5 seconds could mean 5 more seconds of your guns on target. don't blow it into a tac team, or RSP.

evasive, engine battery... and go full aux for he and tss regularly,

go full engines, aux battery, evasive for tss and he regularly

like...

every 60 seconds regulary.


contact me @CaptainHorizon for more banter on this subject

and as always...

have fun kill bad guys
Lt. Commander
Join Date: Dec 2013
Posts: 161
# 13
01-13-2014, 10:39 AM
Quote:
Originally Posted by usshannibal View Post
http://skillplanner.stoacademy.com/?...gfightescort_0

There we go, an example of a standard escort build adapted to the actual season.

If you have any questions feel free to throw me a tell ingame (@usshannibal) because it would require a pretty long post to explain you all the changes on this build and generally to pvp itself
6 points is wasted in tact skill. also threat control? your skill points are messed up. maybe that link will help you out


http://home.comcast.net/~amicus/Skil...%20Effects.htm

at 6 points in tact you get 1.7 crith and 21.2% critd add up your 6 points in that skill. yeah very stupid to have wasted thoes points.

3 points in threat 4.9% really hannible your spec is kinda bad. time for a respec mate.

Last edited by one4theages; 01-13-2014 at 10:51 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,566
# 14
01-13-2014, 11:20 AM
Ehi, Leonardosto...ladies? Really...really...really? But you're kidding, right? You must know all the PvPers are highly trained bitches!
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'nos once and for all!
Lt. Commander
Join Date: Jun 2012
Posts: 111
# 15
01-14-2014, 01:01 AM
Quote:
Originally Posted by one4theages View Post
6 points is wasted in tact skill. also threat control? your skill points are messed up. maybe that link will help you out


http://home.comcast.net/~amicus/Skil...%20Effects.htm

at 6 points in tact you get 1.7 crith and 21.2% critd add up your 6 points in that skill. yeah very stupid to have wasted thoes points.

3 points in threat 4.9% really hannible your spec is kinda bad. time for a respec mate.
I really hope this is a troll post, lol. Hannibal knows his pvp stuff.

If you look closely, he's put 3 in Threat and 6 in Hull Plating. That's an extra 15.6 resist, and every little bit helps.

Why is it stupid to have more crit?

There's nothing technically wrong with either one of your skill specs, just different choices regarding the importance of crit, resists, power, etc. So...no bashing of the hannibal, he's too cool lol

But yeah, if this was a troll post, I missed it. Eh, my b, not the first time
Lt. Commander
Join Date: Dec 2013
Posts: 161
# 16
01-14-2014, 09:45 AM
Quote:
Originally Posted by captainwesson View Post
I really hope this is a troll post, lol. Hannibal knows his pvp stuff.

If you look closely, he's put 3 in Threat and 6 in Hull Plating. That's an extra 15.6 resist, and every little bit helps.

Why is it stupid to have more crit?

There's nothing technically wrong with either one of your skill specs, just different choices regarding the importance of crit, resists, power, etc. So...no bashing of the hannibal, he's too cool lol

But yeah, if this was a troll post, I missed it. Eh, my b, not the first time
no its not a troll post. and hannible knows his stuff its true. but take into account what your going to gain from thoes points that cost alot. when you look at the hull reist tool tip its not that many points for cost. i can only come up with a few things that thoes points will have a gain. and in that area its wasted on a tact. and if a tact is using his skill tree its more of a 1v1 build. so lets say your using this build hannbile came up with. to make the most out of it go into 1v1 with a2damp and the doff, ph, and he. but how well can that build do in a team game???? you will get owned. no rsp so well .......yeah not good. as a sci or even engy well that extra resist will make up for it via bo skills. im not in the habbit of giving a reject build to people. sorry. this is an mmo. we dont go around playing solo. and well the stf are so stupid that even the extra resist is not needed


as far as extra crit, how much does it cost for 6 points in t5? and to gain just 1.7 crith and 21.2 critd??????? lol really? hey its your points. but the math just does not justify it.

Last edited by one4theages; 01-14-2014 at 09:47 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,129
# 17
01-15-2014, 07:06 AM
Quote:
Originally Posted by leonardosto View Post
yeah buddy whatafail XD.

Thanks ladies, I really appreciate your help.
But what is the best type of weapon? AP? Phasers? Disruptor? ...
AP does the best overall damage.

Really there is no "best" for PvP. It should compliment your build type which with your build AP works great.
Lt. Commander
Join Date: Jul 2012
Posts: 238
# 18
01-19-2014, 05:07 PM
Quote:
Originally Posted by one4theages View Post
6 points is wasted in tact skill. also threat control? your skill points are messed up. maybe that link will help you out


http://home.comcast.net/~amicus/Skil...%20Effects.htm

at 6 points in tact you get 1.7 crith and 21.2% critd add up your 6 points in that skill. yeah very stupid to have wasted thoes points.

3 points in threat 4.9% really hannible your spec is kinda bad. time for a respec mate.
hey broken,
u are kidding me right ? so u consider 1.7% crith and 21.2% critD as a WASTED skill ? that is actually a considerable boost to your crit damage values if u put in 6 points so generally it is really recommendable to put in 6 points for a dogfight escort u will notice the differerence of ur dps. if i compare our last 1v1 u had half the damage of mine so now i know the reason why u only offer moderate dps on your bugship.^^
21% critd ~ 2 1/2 critD of the vulnerability exploiter tca consoles
1.7% crith ~ zero point console / crit trait of the vulnerability locator consoles

meanwhile, an investment of 3 points in threat and 6 points in hull plating are reallyx necessary on an escort staying in combat and having no cloak in arena otherwise u get melted by FAW, alpha striker and other stuff since tacs especially rommy ones are capable of dealing awful spike damage. If u dont have proper base resistance on your ship then u are going to commit suicide dude since all buffs boosting ur resistance will be nuked off anyway in arena pvp, consequently u will perish quite easily, almost as easy as in our last 1v1 do u remeber? I also wondered why i could shoot u down so easily below 40% hull without having alpha buffed only AP omega, now i know the reason why.

cheers


Hannibal - Inner Circle PvP-Command
Ensign
Join Date: Sep 2012
Posts: 8
# 19
01-19-2014, 06:58 PM
Everything but phasers.. they are rare and expensive.
Augm3nt@augm3nt - TNT
Lt. Commander
Join Date: Dec 2013
Posts: 161
# 20
01-19-2014, 07:54 PM
Quote:
Originally Posted by usshannibal View Post
hey broken,
u are kidding me right ? so u consider 1.7% crith and 21.2% critD as a WASTED skill ? that is actually a considerable boost to your crit damage values if u put in 6 points so generally it is really recommendable to put in 6 points for a dogfight escort u will notice the differerence of ur dps. if i compare our last 1v1 u had half the damage of mine so now i know the reason why u only offer moderate dps on your bugship.^^
21% critd ~ 2 1/2 critD of the vulnerability exploiter tca consoles
1.7% crith ~ zero point console / crit trait of the vulnerability locator consoles

meanwhile, an investment of 3 points in threat and 6 points in hull plating are reallyx necessary on an escort staying in combat and having no cloak in arena otherwise u get melted by FAW, alpha striker and other stuff since tacs especially rommy ones are capable of dealing awful spike damage. If u dont have proper base resistance on your ship then u are going to commit suicide dude since all buffs boosting ur resistance will be nuked off anyway in arena pvp, consequently u will perish quite easily, almost as easy as in our last 1v1 do u remeber? I also wondered why i could shoot u down so easily below 40% hull without having alpha buffed only AP omega, now i know the reason why.

cheers
not really hannible, i remember owning you 3 times in a row and your excuse was your power systems were low. the reason i was not able to handle the hit from your rom bug with elite disruptors was well just that. with 4 rcs consoles and no resist. i had no problems getting you down to 30-5%. as a mater of fact its really easy. i just struggled with arch due to your epte and epts at the same time. sorry hannible but your math here is very flawed.
1.7% crith and 21.2% critD for 6 points at 3k a point. not worth it since that is actually very very low and will not make a difference. not in a vanilla toon or a rom toon. your rom toon will be boosted by rom bo toons. the vanilla fed/kdf toon will always be playing catch up. you have pugs parser. i suggest you do the proper test. take off your gear, take off rep passives, take off tact boosting consoles. now put the t5 tact to 0. shoot for 5 min at a target not moving. dont buff at all. 5 min. stop save log data. shoot for 5 min stop. rinse repeat. do this for about an hour. then do the same thing for 6 points in it. compare parser data. you will notice it does not scale very well. feel free to check my log data. you do know in FES we hold nothing back. and you just dont see FES on anymore due to how the game is going. but you know pug was a numbers guy.
as far as that exra resist you get from threat is crap as well. i used to do 3 points till i looked at hull resist on pugs plug in. it sounds great and all. just not worth it. and now its worth even less since you can use 3 neut with built in turn.
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