Ensign
Join Date: Sep 2012
Posts: 6
# 41
01-16-2014, 12:24 PM
PVPers are ruining this game for us pve guys. Seriously all the nerfs are making me want to smother them with a pillow, all they do is whine whine whine and Cryptic just rushed to breast feed them. STOP NERFING AND GET TO FIXING BROKEN STUFF. Just give PVP a set of rules where all consoles are disabled and all doffs as well and leave PVE stuff ALONE!
Lt. Commander
Join Date: Jun 2012
Posts: 121
Quote:
Originally Posted by coppershine View Post
PVPers are ruining this game for us pve guys. Seriously all the nerfs are making me want to smother them with a pillow, all they do is whine whine whine and Cryptic just rushed to breast feed them. STOP NERFING AND GET TO FIXING BROKEN STUFF. Just give PVP a set of rules where all consoles are disabled and all doffs as well and leave PVE stuff ALONE!
Lolz. Because the PvE in this game is so hard that you actually need AMS, Tachyon Detection Grid, Barrier Field Generator, Emission Seeking Torp, etc to defeat the terrible Borg and the evul Voth. Yes, these are generally considered PvP consoles for a reason...they have very limited use in PvE.

From what I observe in the forums, much of the "whine whine whine" comes from those who loath PvP simply because they are bad at it and don't care to take the time to learn the major differences between STO PvE and PvP. If you don't like to play with others, that's fine, we don't judge you. But don't be mad at us when we figure out how to min-max something and make it so effective that it rips through your PvE like butter.

Understand that most of the PvPers test EVERYTHING...a lot. We use Tribble and Holodeck to test, we see what can be done to each other and to NPC's, and report what we find to the devs. If something is just downright silly, don't blame us. We only test, we don't actually go in and change the code of the game...that's Cryptic's job.

And we don't exactly hear you complaining when we find something underpowered. For example: Science overall is in a much better place than it was a year ago. Why? Because PvPers tested, and tested, and re-tested on NPC's and Players to bring some semblance of balance to the game.

Learn to play, adapt with the changes, and stop blaming others for your lack of ability. Instead of blaming the PvP community, why not try asking us for advice? We might just be willing to help.
Career Officer
Join Date: Jun 2012
Posts: 1,076
# 43
01-16-2014, 02:55 PM
Quote:
Originally Posted by jheinig View Post
Yes. Because of the way that the Reman trait of Mind Drain functioned, it would fire off Dr. Sibak's cooldown reduction multiple times. This bug has been resolved. No other changes should occur with respect to the amount of time that the Vulcan Adept active roster power applies for cooldown reduction.
is there any reason that:

http://sto.gamepedia.com/Trait:_Rapture

is a 3min cd vs 45secs for Reman mind drain?
Empire Veteran
Join Date: Jul 2012
Posts: 5,631
# 44
01-16-2014, 05:11 PM
Quote:
Originally Posted by captainwesson View Post
Understand that most of the PvPers test EVERYTHING...a lot. We use Tribble and Holodeck to test, we see what can be done to each other and to NPC's, and report what we find to the devs. If something is just downright silly, don't blame us. We only test, we don't actually go in and change the code of the game...that's Cryptic's job.
Indeed on everything you have said. Something else to mention is that rarely is something changed because of PvP directly. As in people using it in PvP. Good portion of the time it's usually due to having it used in PvE a LOT. Especially if it breaks things in ways the devs didn't expect.

For example, I've been testing the Combat Supply changes. It's more than a bit insane what I can do with that simple little power. I'm not the most skilled person on the ground by any stretch, but the damage and tankiness I can get is more than a little bit insane. And I'm just playing by myself, let alone if I let someone else take these buffs, or just otherwise had other people with me for support. Just for a rough idea of what I've accomplished:

Transphasic Bombs that I've seen hit on a Crit-Flank for just shy of 3,000 damage
Chroniton Mines that can hit for 800 or more damage easily
Triple Quantum Mortar 3's that do 1,000 damage a shot
An Orbital Chasing Beam that can do 5,000 or more damage across it's entire duration
My personal weapon hitting for 200-400 damage a shot

And so on.

Captain
Join Date: Jun 2012
Posts: 2,051
# 45
01-16-2014, 07:19 PM
Quote:
Originally Posted by mimey2 View Post
And I'm just playing by myself, let alone if I let someone else take these buffs, or just otherwise had other people with me for support. Just for a rough idea of what I've accomplished:

Transphasic Bombs that I've seen hit on a Crit-Flank for just shy of 3,000 damage
Chroniton Mines that can hit for 800 or more damage easily
Triple Quantum Mortar 3's that do 1,000 damage a shot
An Orbital Chasing Beam that can do 5,000 or more damage across it's entire duration
My personal weapon hitting for 200-400 damage a shot

And so on.
Agreed, the new Combat Supply is too overpowered. Any of the Dyson Battlezone buffs are over the top. The standard buffs provide the following:
  • Red X: +50% All Damage buff for 2 minutes
  • Green Cross: +50% Maximum hit points and +10% health regeneration for 2 minutes
  • Blue Shield: +50% Maximum shield capacity and +X% Shield Damage Resistance for 2 minutes
  • Yellow Shield: +50 All Damage Resistance for 2 minutes

The first buff is basically Target Optics without the Critical bonuses in exchange for an 8 times longer duration. The second is equivalent to a 5 +Maximum hit point duty officer procs, which is impossible to obtain due to the 4 stack limit. The third currently does not exist in the game and the fourth is basically an Engineering Proficiency buff without any shield regen in exchange for double uptime. All of these combat supply buffs need to be balanced around the other ingame buffs. Otherwise, Engineers will just become even more overpowered than they are right now (Mine barrier damage, Mortar spam, etc.).
Commander
Join Date: Jul 2012
Posts: 255
# 46
01-16-2014, 09:30 PM
Huzzah for PvP intrusion into PvE. What's wrong with "if target = [player]"? One small vocal subset of players should not dictate impeding the majority's fun.
Rihannsu
Join Date: Jun 2012
Posts: 14,497
# 47
01-16-2014, 09:31 PM
Don't forget the purple people buff. It gives peeps ludicrous speed.
Quote:
Originally Posted by ruinsfate View Post
Huzzah for PvP intrusion into PvE. What's wrong with "if target = [player]"? One small vocal subset of players should not dictate impeding the majority's fun.
It was already a balance issue in PvE. It just wasn't high enough priority to get a fix.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.

Last edited by markhawkman; 01-16-2014 at 09:33 PM.
Commander
Join Date: Jul 2012
Posts: 255
# 48
01-16-2014, 09:34 PM
Quote:
Originally Posted by markhawkman View Post
It was already a balance issue in PvE. It just wasn't high enough priority to get a fix.
Agreed, but it was largely a harmless, fun imbalance that wouldn't hurt to stay.
Empire Veteran
Join Date: Jul 2012
Posts: 5,631
# 49
01-17-2014, 01:30 AM
Quote:
Originally Posted by majortiraomega View Post
Agreed, the new Combat Supply is too overpowered. Any of the Dyson Battlezone buffs are over the top. The standard buffs provide the following:
  • Red X: +50% All Damage buff for 2 minutes
  • Green Cross: +50% Maximum hit points and +10% health regeneration for 2 minutes
  • Blue Shield: +50% Maximum shield capacity and +X% Shield Damage Resistance for 2 minutes
  • Yellow Shield: +50 All Damage Resistance for 2 minutes

The first buff is basically Target Optics without the Critical bonuses in exchange for an 8 times longer duration. The second is equivalent to a 5 +Maximum hit point duty officer procs, which is impossible to obtain due to the 4 stack limit. The third currently does not exist in the game and the fourth is basically an Engineering Proficiency buff without any shield regen in exchange for double uptime. All of these combat supply buffs need to be balanced around the other ingame buffs. Otherwise, Engineers will just become even more overpowered than they are right now (Mine barrier damage, Mortar spam, etc.).
Actually Tira, there seem to be two levels of buffs. The ones you mentioned, and rarer, more powerful buffs.

They take up the same spot per se, so you cannot 'double stack' and have two different damage bonus buffs running. But a lower one will also not override a higher one.

I've particularly noticed this with the damage one. For example, my Orbital Chasing Beam will do 225 damage a so per second without any buffs. A normal damage buff from CB will bump it up to 335 roughly. A bigger buff will bump it up to almost 450 damage or so. This bigger buff has allowed me to reach the numbers I posted above (3k Transphasic Bomb for example, even without crits or flanking I can still see mine hit for 1,800 or more easily with the bigger buff running)

On top of that, I've seen that as long as you pick up another buff before it runs out, it seems to keep the bigger buff, and just always resets the timer. Bug? Intentional? Dunno, but that is what happens.

PLUS, to keep it going, I am of course kit-switching (for the sake of testing), because the buffs don't wear off if you switch off of the kit that had Combat supply in the first place. So I can switch to Equipment Technician and proceed to tank with that kit like I normally do, or Enemy Neutralization and drop out the insane numbers of damage I posted above, and so on.

Hell, it's so strong I can actually get FUSE ARMOR of all things to kill stuff.


Last edited by mimey2; 01-17-2014 at 01:32 AM.
Captain
Join Date: Jun 2012
Posts: 2,926
# 50
01-17-2014, 04:20 AM
Quote:
Originally Posted by blakes7tvseries View Post
So many complaints about stuff broken in PVP, but seems to not matter in PVE.

Would it not be better to break offf PVP under its own set of rules and leave PVE alone.

PVP needs to have a none elitist queue where DOFFs and Universal.console are disabled.

This way all players could have some PVP fun and not just the ones with several hundred millions in DOFFs.

PVP needs to have a change on all queues where weapons, shields and all ship equipment cannot be changed.

No more cloak hide or running to change a load just to have the advantage
That would actually make pvp more fun on a more equal seating, less of the "i win lolz" consoles and such.

Anf if a hard coded tovan is removed.... I have modded enough to know that it would cause a "crash to desktop" if you wanted to replay any romulan story content without him.

And propably redoing the entire romulan story content is a waste of resources.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.

Last edited by tpalelena; 01-17-2014 at 04:22 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:53 AM.