Lt. Commander
Join Date: Dec 2007
Posts: 120
Torepedo: High Yield aside, what are some of your favorite Bridge Officer Skills?

I've taken a liking to Cannon: Scatter Volley and Target Shields Subsystems. Nothing like firing lots of heavy weapons at once or instantly dropping an enemy's shield.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 10:49 PM
I've enjoyed "Emergency Power to Shields" as an "Oh *****" skill. I'm conflicted on the usefullness of Tachyon Beam and Tractor beam, but I do enjoy the idea behind them. I especially like holding those pesky BoPs in place before they can cloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 10:58 PM
If you're looking for a good Science Ensign Skill, Jam Targeting Sensors is a must have. Nothing like making any enemy ship unable to shoot you for ten seconds while you blast away. I used Tachyon Beam in Beta but I prefer Target Shield Subsystems now because it usually takes out their shields in one shot. Emergency Power to shields is great, but I used Engineering Team. I might switch out, since I'm an Escort both come in handy. It's a toss up between healing my hull and buffing my shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 11:08 PM
Quote:
Originally Posted by Zodack
If you're looking for a good Science Ensign Skill, Jam Targeting Sensors is a must have. Nothing like making any enemy ship unable to shoot you for ten seconds while you blast away. I used Tachyon Beam in Beta but I prefer Target Shield Subsystems now because it usually takes out their shields in one shot. Emergency Power to shields is great, but I used Engineering Team. I might switch out, since I'm an Escort both come in handy. It's a toss up between healing my hull and buffing my shields.
Another reason you might consider the switch is that Engineering Team and Tac Team are on the same cooldown. If you're a fan of the buffs to dps that Tac team can give, then you might want to give up engineering team.

As a science ship flyer, I find that buffing my shields > repairing my hull, since our shields are pretty awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 11:09 PM
The same cooldown? Thanks for that, considering I JUST got an Andorian Tactical with Tac Team on Ensign Rank. I'll have to spend another 450 points to get Emergency Power to 9, but that isn't so bad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 11:11 PM
Yeah all the teams are on a shared cooldown, I'm not sure if it is full length or just partial, but still a bit of a pain if you wanted to use more than one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 I think
02-02-2010, 12:31 AM
i think its a 10 second cooldown before using the next one. not including the actual skill cooldown
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-02-2010, 02:41 AM
My favorites at the moment:

Ground:
Phaser Turrets. You can train your engineering BOffs in I, II, and III (well, if you train the right skill) and they'll use them all. Mass pew-pew, makes the too slow ground combat go faster.

Space:
Engineering Crew. Love the buff aspect of this power. The resists, warp core skill, and the fact that the skill it buffs increases the power of Emergency Power to Shields makes alternating two of this on a cruiser pretty awesome. You take less damage, shields regen faster (when combined with EPtShields), and you heal lots. Ideally, you pop an EPtShields right after you use EC, so that the EPtShields benefits from a double dose of EC goodness.

Quote:
Originally Posted by AlphaMHC
Yeah all the teams are on a shared cooldown, I'm not sure if it is full length or just partial, but still a bit of a pain if you wanted to use more than one.
They share the same system cooldown, so 20s for the ones you don't use and the full cooldown for the one you did use.

You can alternate two of them, basically, since they get down to a 45s cooldown fully leveled up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-02-2010, 02:42 AM
Emergency power to Shields and Beam Overload are great when my team mate gets booted from the server.

Beam Overload is also great fun in fleet actions
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2010, 02:59 AM
Space
Emergency Power to Weapons gives my guns a nice boost just when I need it, and is nice for T1, but Scramble Targetting Sensors has to be my favourite T2 skill. Make an entire group shoot each other ohhh yes, please. Combine this with Jam Targetting Sensors and you're immune from fire for 24 seconds while you can whale away!

Ground
Turrets and dispensors, of every type are a joy. Until they blow up and set you on fire that is... I love them anyway!
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