Lt. Commander
Join Date: Dec 2007
Posts: 120
# 121
02-04-2010, 12:42 AM
Quote:
Originally Posted by Yashnaheen View Post
Bump back to the top.

This is seriously the biggest issue in the game now. An entire class is unusable.
I don't know about that, but I see a lot of them around, including my own Endurance. I'm running a hybrid Cru/SV character and tonight I switched back to my SV, and found I missed the big lug.

Screenshot of my ship with one of the TOS Connies:

http://deer.transform.to/STO/OldandNew.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 122
02-04-2010, 01:23 AM
Quote:
Originally Posted by JonBuck
I don't know about that, but I see a lot of them around, including my own Endurance. I'm running a hybrid Cru/SV character and tonight I switched back to my SV, and found I missed the big lug.

Screenshot of my ship with one of the TOS Connies:

http://deer.transform.to/STO/OldandNew.jpg
I know what you mean.

I love my Galaxy, and its been tortuous trying to claw my way back through the levels to get to it again.
Just hit Cmdr Rank 3, so I still have some work left to do.

Will I still take my Galaxy?
Yes, I love the feel of it, just not the turning of it.

And can someone answer this question for me.
Why is it that the DEFAULT loadout on a T3 Cruiser is unsustainable!
You have 4 beam weapons and 2 torps, even the in game tips encourage you to broadside your target so that you can get both fore and aft weapon facings on a single target, yet you cannot fire more than 3 beams at once without EPS Flow Regulators.

This situation only continues to get worse as you progress.
Apparently, from what my fellow fleet mates are telling me, this is a problem that is almost 100% exclusive to the Cruiser as the Science Vessel gets bonuses and faster EPS(?) and the Escort has Cannons instead of beam weapons.

They turn far to slowly, and the weapon layout in this game makes zero sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 123
02-04-2010, 01:50 AM
Quote:
Originally Posted by JonBuck
While there is no weight per se, there is still mass, and the inertia that mass has. You still have a lot of mass to move, and this is basic Newton's Laws of Motion we're talking about.
Hence the inertial dampeners. They effect the mass of the ship, this is how the Enterprise-D can move so swiftly and turn sharply without ripping itself apart.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 124
02-04-2010, 02:00 AM
Quote:
Originally Posted by UnknownXV View Post
Hence the inertial dampeners. They effect the mass of the ship, this is how the Enterprise-D can move so swiftly and turn sharply without ripping itself apart.
Yup, she can do a 90 degree turn in about 6s.

Needless to say, the in game version is nowhere near canon. And the turn rate she has in game isn't needed for game balance either. Not that I'd expect the TV show version, just something a bit better than we have now.

Which means the responsible dev needs to be forced to do 10 360s each night in a tier 4 cruiser before he's allowed to go home. Pretty sure it wouldn't take too many days to get the issue resolved then
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 125
02-04-2010, 03:03 AM
Quote:
Originally Posted by Verkruk View Post
Apparently, from what my fellow fleet mates are telling me, this is a problem that is almost 100% exclusive to the Cruiser as the Science Vessel gets bonuses and faster EPS(?) and the Escort has Cannons instead of beam weapons.
I'm afraid your fleet mates may be mistaken.

To the best of my knowledge, all three ship categories have the same default power regen, and cannons drain weapons energy just like beams do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 126
02-04-2010, 03:04 AM
Quote:
Originally Posted by Axterix
And the turn rate she has in game isn't needed for game balance either.
I suspect that this where the devs may disagree with you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 127
02-04-2010, 03:12 AM
Quote:
Originally Posted by BigBadB
I'm afraid your fleet mates may be mistaken.

To the best of my knowledge, all three ship categories have the same default power regen, and cannons drain weapons energy just like beams do.
yeah while that is true cannons drain less frequently.

A cruiser with 4 beams will fire all 4 beams in a broadside at the same time which is -30 weapon power straight away.

A Escort with 3 Heavy Cannons will only ever be firing one at a time so drains no power at all (1 free weapon) and only starts to drain if Turrets/beams are added in on top of the cannons.

The Limit on only being able to fire one cannon at a time and chaining them drastically reduces the power drain for cannons

Science Vessels have less guns so don't see the drain as bad as Cruisers but they still have the same problem in that regard
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 128
02-04-2010, 07:18 AM
Quote:
Originally Posted by Verkruk;1909350
Why is it that the DEFAULT loadout on a T3 Cruiser is [B
unsustainable[/b]!
You have 4 beam weapons and 2 torps, even the in game tips encourage you to broadside your target so that you can get both fore and aft weapon facings on a single target, yet you cannot fire more than 3 beams at once without EPS Flow Regulators.

This situation only continues to get worse as you progress.
Apparently, from what my fellow fleet mates are telling me, this is a problem that is almost 100% exclusive to the Cruiser as the Science Vessel gets bonuses and faster EPS(?) and the Escort has Cannons instead of beam weapons.

They turn far to slowly, and the weapon layout in this game makes zero sense.
I had no problems running 4 beams on my T3, and I ran in assault mode with 108 power and never had issues. I swapped out the aft tube for mines, but other than that I tore stuff up with my T3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 129
02-04-2010, 10:23 AM
Quote:
Originally Posted by Yashnaheen View Post
Bump back to the top.

This is seriously the biggest issue in the game now. An entire class is unusable.
Seriously it is not. There are still bugs and server issues that need to be fixed first. Let them stabilize game and servers first before telling them to fix things like thiis.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 130
02-04-2010, 10:24 AM
Quote:
Originally Posted by TaPel
Seriously it is not. There are still bugs and server issues that need to be fixed first. Let them stabilize game and servers first before telling them to fix things like thiis.
Yes, but they invest energy into removing our ability to colour our beams (not a decision I disagree with, people were being silly), so obviously what we think are priorities are obviously not the same as what they do
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