Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
02-03-2010, 10:27 AM
I hope we get some Dev word on this issue soon. It's not like we're asking for a huge boost.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
02-03-2010, 10:39 AM
At the very least they could tell us if they have no intention on ever changing it so we can all roll escorts now instead of later.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83
02-03-2010, 11:45 AM
I actually went escort because of the terrible turn rate on cruisers I wanted to be a cruiser though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
02-03-2010, 12:28 PM
People will probably stop playing Tier 4 Cruisers if the turn rate isnt raised a bit.
Lt. Commander
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# 85 hehee
02-03-2010, 12:44 PM
Quote:
Originally Posted by macallen View Post
Real Galaxy Cruisers can do the Picard Maneuver, so yeah.
Whats that got to do with turning. Picard maneuver was the one he made with Stqargazer. Meaning a very short hi-warp which resulted his ship showing in two places at one time, then Ferengi ship shot the wrong target and Picard got to nail his enemy before they could destroy Stargazer. After that they abandoned ship in bad shape.

One advice would be to use slow speed when turning. I see many people being as fool as this

They see an enemy in their back, some 20 away maybe.. They then deem necessary to hit full impulse resulting a long bow of turning in hi speed. They dont seem to have patience to turn first and hit full then.. Many would get to fight in time that way.

Also cruisers are massive ships which are slow and turn rather slow on impulse. They sustain heavy damage overtime and whilst they cannot usually get enemies in front of them they can and should install wide range phaser banks and keep enemies at side, therefore firing aft and fore weapons simultaneously. Dont worry aboyt torpedoes, use mines instead.

Also keep in mind that Klingon ships have always been more maneuverable than most federation vessels. They also have been faster.

Dont expect these big ships to handle like f-16 or X-wing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
02-03-2010, 01:05 PM
Quote:
Originally Posted by TaPel
Whats that got to do with turning. Picard maneuver was the one he made with Stqargazer. Meaning a very short hi-warp which resulted his ship showing in two places at one time, then Ferengi ship shot the wrong target and Picard got to nail his enemy before they could destroy Stargazer. After that they abandoned ship in bad shape.
Yes, but in doing so he turned the ship's facing so he could be facing from the other place too. In STO, that's not possible because it takes 30 sec to turn around, and it'd be rough to convince the klingons to close their eyes for half a minute while I create the illusion of being in 2 places at the same time, 30 sec apart.

Quote:
One advice would be to use slow speed when turning. I see many people being as fool as this
Slowing down in no way changes your turn rate, it changes the radius of your circle. You don't turn faster, so the guy that's behind you that moves faster than you turn will remain behind you, no matter how slow you're going.

Quote:
They see an enemy in their back, some 20 away maybe.. They then deem necessary to hit full impulse resulting a long bow of turning in hi speed. They dont seem to have patience to turn first and hit full then.. Many would get to fight in time that way.
If the enemy is 20 away behind me, no matter which buttons I need to hit, turning that 180 is going to take 30 seconds. In those 30 seconds, 2 defiant class escorts have zipped in and killed them all, which is why anything behind me might as well not exist for all the work it takes to get to them.

Quote:
Also cruisers are massive ships which are slow and turn rather slow on impulse. They sustain heavy damage overtime and whilst they cannot usually get enemies in front of them they can and should install wide range phaser banks and keep enemies at side, therefore firing aft and fore weapons simultaneously. Dont worry aboyt torpedoes, use mines instead.
Amusingly enough, this is your opinion and isn't supported anywhere in canon. The enterprise D spun on it's axis many times, far faster than my galaxy can. And I do use mines, duh, I'm a cruiser.

Quote:
Also keep in mind that Klingon ships have always been more maneuverable than most federation vessels. They also have been faster.
Not the Negh'var, it's my size and should have my maneuverability.

Quote:
Dont expect these big ships to handle like f-16 or X-wing.
I don't. I never asked for it. I've no clue what you're talking about and I'm pretty sure you don't either.

I don't want to turn faster than a fighter. I want to turn faster than a space station. DS9 rotates faster than I can turn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
02-03-2010, 01:38 PM
Quote:
Originally Posted by macallen View Post
Yes, but in doing so he turned the ship's facing so he could be facing from the other place too. In STO, that's not possible because it takes 30 sec to turn around, and it'd be rough to convince the klingons to close their eyes for half a minute while I create the illusion of being in 2 places at the same time, 30 sec apart.
If it werent explained well enough in series, here is a note of it.

http://memory-alpha.org/en/wiki/Picard_Maneuver

As for other points you can nearly always outmaneuver or outhink faster ships by altering your speed and also where are you turning. Also if we could be spaceships instead submarines you could do even more maneuvers. Using tractor beams helps a lot also and if there is science vessel present she could target enemies engines and so on.. Gravimetroic shifts etc.. Many things out there to help you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
02-03-2010, 01:45 PM
Quote:
Originally Posted by macallen View Post
12 seconds to turn 90 degrees? Really?

I've played with every possible power combination, none of them affect rotation. The only thing that helps me speed my turn is consoles, and I've more important things to put into those slots than "please turn less like a pig".

This is my first time in a tier 4 cruiser. I never made it there in beta (closed or open) or I would have commented then.

It's cripplingly slow and not very enjoyable to play. It's not that I'm getting killed, I'm virtually unkillable, short of being Herculeanly stupid, but it takes awhile to even get a broadside on some things, and 90 degree weapons on my nose might as well be left back in the bank for all their usefulness.

Cryptic, please do at least one of the following:
- Double our turn speed, at the very least.
- Give us MUCH better consoles for turn enhancement...8% of 12 seconds is still 11 seconds to turn 90 degrees. This means I'm over 20 seconds turning around to go pick up loot because you require us to be on top of it to pick it up.
- Give us power options that help our turning. If we're high engine power but low speed, let us put that power into horizontal thrusters.

It's painful to fly the thing, which is upsetting because it's such a beautiful ship.
Think of your Cruiser as an Aircraft Carrier. When was the last time you saw the USS Nimitz or USS Theodore Roosevelt turn on a dime?

Also, I can generally turn quite well by simply slowing way down or even going into reverse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
02-03-2010, 01:53 PM
I major focus on the turn rate issue is not combat effectiveness (though it would be nice for that) but the fact that it takes so long to:

1. Collect loot
2. Orient towards where you are heading next
3. Makes groups wait for you (the escorts can have the next spawn blown up before you can even turn around)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
02-03-2010, 02:11 PM
Quote:
Originally Posted by Norikor View Post
Think of your Cruiser as an Aircraft Carrier. When was the last time you saw the USS Nimitz or USS Theodore Roosevelt turn on a dime?

Also, I can generally turn quite well by simply slowing way down or even going into reverse.

Yes going in reverse is also a very good option to make fast turnaround if done right.
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