We will be bringing down the Tribble server for maintenance to apply a new update: ST.36.20140108a.9
Fast Ship Swap: Change your current ship almost anywhere!
On Sector Space maps or social maps, a new Optional Action button has been added: Switch Starship
Click this button to open your list of ships. Click the ship to want to switch to and it will replace your current ship wherever you are.
Your new ship retains all the equipment and bridge officer stations from the last time you used it.
There is a one-minute cooldown after using Fast Ship Swap.
Fast Ship Swap can only be used on Sector maps or on Space Social maps such as Sol System or Qo'noS system.
Loadouts: Switch builds with just a couple clicks!
Open your ship's status window and click Manage Loadouts to create a new one. Each ship has 2 free loadouts and a maximum of 32.
Additional loadout slots can be purchased in the C-Store in sets of 10. Use them in any order on any number of ships, and discharge a ship to have the slots refunded to you.
Loadouts save all of your ship's current equipment and bridge officer stations.
Loadouts pull your saved equipment from your inventory, other ships, or bank.
Items in your account bank or fleet bank will not be retrieved.
Changing a build takes any gear currently equipped and places it into your inventory or Overflow bag.
Use Save As... to save any changes to your current loadout, or Rename it. Both are in the Manage Loadouts Menu.
There is a 60 second cooldown between switching loadouts.
Resolved an issue where bridge officer power slots would sometimes not appear in the tray.
UI and icons have been updated closer to a final state.
The UI will now remember if you have chosen to view the items as a list or view as icons.
Equipping an item in icon view will now only require 1 click.
Icons now show if something is already equipped on a ship or if an item can be equipped but is still bound on equip.
A quick equip tutorial has been added when you click on the feature for the first time.
Resolved an issue which was causing KDF captains to get stuck in chairs for the Lounge fleet spire special project.
The rename button for Starships has been moved from the bottom of the pane to next to the name in both the Character Status window and the Starship Selection window.
The buy more ship slots button has been moved from the button bar at the bottom of the pane to the sidebar, beneath the option to switch between Starships and Small Craft.
Powers: Beam Fire at Will:
Resolved an issue where this ability was unable to critically hit.
The buffs provided by this power have been reduced in magnitude and duration to bring them in line with the effect of other kit powers. It can now provide:
20% Shields, 10% Max HP, 10% Damage, 20 Damage Resistance, or 20% Run Speed and Dodge, depending on which boost appears
The distance and height that Combat Supply's boosts travel when created has been reduced to make gathering them less difficult in interior maps. They should now remain relatively close to the Combat Supply chest.
Traits: Crippling Fire:
Resolved an issue where this trait was not affecting mines.
Bridge Officer Powers:
Resolved an issue where using some bridge officer powers could cause item or trait-based harmful procs to occur on the caster.
Removed reference to "Photonic Shockwave Torpedo" from Photonic Studies Scientist Active Roster Ability.
Console abilities of this nature should not be subject to cooldown reductions.
Ship swapping and loadouts are not in their final phase.
Some known issues include:
Currently, you cannot ship swap between and large ship and a small craft.
Occasionally, a crash will occur when attempting to ship swap or unequip items.
Many items cannot be unequipped unless dragged back into your inventory.
Loadouts cannot be changed on ground maps.
UI is not final.
Cooldown for both ship switching and loadout switching do not have timers.
It's not easy to tell when a loadout has been changed.
Ship name cannot be renamed while in space.
Some KDF captains cannot switch to all of their costume slots.
Energy Weapons which have a proc effect no longer display this in tooltips or power descriptions.
I would like to thank the devs. I tested FAW and in my opinion i thought it work flawlessly. I am not a numbers guys so I am not sure weather it was working better,/worse/ or equal to itself before the break but it allowed me to wipe out an entire Enemy instance of borg by myself with just FAW without using any of my other Tactical abilities ie. (DEM3, Beam Overload, Atack patern Omega) I purposly ran without them to test FAW. and I love it. Good Job Guys.
I hope to update this post with a list of any bugs reported by everyone so that you devs only have to look at one post.
Bug List and/or list of Suggestions
After switching to a Ship in Sector Space, the menu option did not reapeer without a instance change.
People have been reporting Crashes
People are suggesting removal of a cooldown between loadout changes
They agree with a ship change cooldown but not a loadout change cooldown.
Enlarge Icons indicating an item is equipped on another ship
They wish to be able to delete a loadout to reclaim one in the pool without deleting the ship.
request for a Separate Inventory for all equipment that will be rearranged my the new managment system
The use of the double click to equip feature to be restored, or for it to open the quick equip menu without the ship menu.
Visual Timer Icon for Ship Switching (Similar to the Quantum Slipstream icon)
Visual Timer Icon for Loadout Switching (Similar to the Quantum Slipstream icon)
Visual countdown for Ship Switching included on the ship page next to the corresponding button
Visual countdown for Loadout switching included on the ship page next to the corresponding button
We need clarification as to where equipment goes when to swap to a different loadout. does it return to the previous ship or the inventory. If all possible we would like to to return to a previous ship or a secondary inventory. Perhaps the overflow bag?
Are the loadout slots account wide or per character?
At this time, it's per character -- this may or many not change. For example, when you buy the additional slots pack on one of your characters, you buy them in packs of 10. If you use a slot on Ship A, you'll have 9 left to assign. If you use 2 more on Ship B, you'll have 7 left to assign. If you discharge Ship A, you're total left to assign will go back to 8 (since you used one on that ship).
Brandon "BranFlakes" Felczer | Community Team Lead for Perfect World Entertainment
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So when you purchase your ten extra loadouts, is that ten that can be accessed by every character on your account, so if My Fed Engineer uses one for his assault cruiser does that leave nine for my Klingon tactical, who would then use one leaving eight for my Romulan Sci etc. ?
And going further, that one I used on the assault cruiser stays so until I discharge that ship I have three slots on that Assault Cruiser?
And what about lockbox and earned event ships? Or is cancelling a loadout slot a feature that's gonna be added at a later date?
Yes I support This
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
Why the cooldowns for changing loadouts/ships? I'd hate to accidentally select one and then have to wait a full minute to grab the right one, particularly if I was changing based on what queue popped first. Not much trouble with two slots, but with more slots it could be problematic.