Ensign
Join Date: Jan 2014
Posts: 20
# 11
01-26-2014, 01:03 PM
Quote:
Originally Posted by lucho80 View Post
You can drop the fleet easily and just join another one. Fleet credits stay with you.
Thank you for the help lucho...where do I go to accomplish this? Is it a location or something I do myself without need of another device/location? Is it on a separate console?
TXdevildog
Good hunting
Ensign
Join Date: Jan 2014
Posts: 20
# 12
01-26-2014, 01:54 PM
Thanks Twam,

Can you help me with a few terms? What is deboff and stf?


Also, can someone explain to me what the best places to go for experience, marks, etc (guessing marks can be obtained through those means)? I have been fighting @ starbase 24 the whole duration of my activity, however if a few folks can lead me to a better, more lucrative location I am all ears.


Thank all you again, I'm thick-headed but I try. :-)
TXdevildog
Good hunting
Ensign
Join Date: Jan 2014
Posts: 20
# 13
01-26-2014, 07:45 PM
Hello, another question...I understand the damage points that can be taken during an attack, however is there some weapons better than other, ie-plasma vs beam vs other, differences in power with different kinds of torpedoes, etc.

Thanks for the help, again.


DD92
TXdevildog
Good hunting
Ensign
Join Date: Oct 2012
Posts: 3
# 14
01-27-2014, 06:54 PM
Quote:
Originally Posted by txdevildog View Post
Thank you for the help lucho...where do I go to accomplish this? Is it a location or something I do myself without need of another device/location? Is it on a separate console?
If you go into the fleet screen by clicking the mini map, then go to the roster page and click leave fleet
Captain
Join Date: Jun 2012
Posts: 1,001
# 15
01-28-2014, 12:45 AM
Quote:
Originally Posted by txdevildog View Post
Thanks Twam,

Can you help me with a few terms? What is deboff and stf?


Also, can someone explain to me what the best places to go for experience, marks, etc (guessing marks can be obtained through those means)? I have been fighting @ starbase 24 the whole duration of my activity, however if a few folks can lead me to a better, more lucrative location I am all ears.


Thank all you again, I'm thick-headed but I try. :-)
I'm guessing that is debuff - to apply negative effects to an enemy. You could think of the hit to damage resistance that Attack Pattern Beta gives, the debuff to movement of Eject Warp Plasma or the various negative side-effects of the different weapon types (see below).

STF is Special Task Force, and those are the 8 Borg missions in the public queue, 4 space and 4 ground. Infected, Cure, Kithomer and The Hive. These give decent loot drops and Omega Marks.

In that same queue interface (PvE button under the minimap), you'll find lots of different repeatable missions, each awarding a different type of Marks (which marks you get is listed in the interface).

For experience, your best bet is to do the Mirror Invasion, when that is available (it is only available during the 1 hour Mirror Incursion Event, press J to see which event is up and which are coming. However, Starbase 24 is actually a very decent substitute for experience, though regular storyline missions also give large amounts of experience.

Quote:
Originally Posted by txdevildog View Post
Hello, another question...I understand the damage points that can be taken during an attack, however is there some weapons better than other, ie-plasma vs beam vs other, differences in power with different kinds of torpedoes, etc.

Thanks for the help, again.


DD92
Ship weapons, there is a difference between a weapon type (beam, cannon, dual cannon, turret, torpedo, mine) and damage type (plasma, disruptor, phaser, tetryon, polaron, antiproton, physical). A weapon will BE one weapon type and DEAL an energy type. Physical damage is mostly reserved for torpedoes and mines (and some sci skills).

- The base damage differs according to weapon type, so Dual (Heavy) Cannons do more damage per shot, but have a much smaller arc of fire, to compensate, while turrets do little damage but can fire in all directions.

- Base damage is equal within the various weapon types, for energy weapons. The difference for those is only in the side-effects they can have (the proc). For instance, plasma can cause additional burning damage, while disruptors can debuff your enemy's hull resistance to damage. See here for details.


- Torpedoes/mines are a different can of worms. They do physical damage, which is greatly reduced by enemy shields (meaning you'll want to take down their shields fast, if using torpedo's/mines). Their damage varies per weapon type, but so do the secondary effects and the recharge time. The more powerful ones have a longer recharge, so you can't fire them quite as often. See the link above for the 'proc' effects.

Does that help, at all, or did I just confuse you more with my big wall o' text? :p
Captain
Join Date: Jun 2012
Posts: 776
# 16
01-28-2014, 04:57 AM
To clarify what the guy before me said:

Torpedoes, Mines, and many Science powers deal "Kinetic" damage. This is an important distinction because I think there is one actual "physical" space damage...

Kinetic damage only does like 25% of it's listed number to shields, but full damage to "bare hull" or a spot without shields. Therefore, your goal with, say, torpedoes is to time the shot to hit once a shield is gone but before it comes back up.

To add to the confusion "some" while getting you ready for later - once you hit L40 or L50 and get your "endgame" ship, you're gonna want to pick one weapon type (plasma, polaron, disruptor, whatever) and equip your ship with "matching" weapons - so that you can focus on the tactical consoles that match that damage type (so if you go all, say, disruptor, you'll stock up on disruptor booster consoles).

It doesn't help that STO levels you up (in many people's opinion) way too fast the first time through. Game doesn't do much to teach you what you need to know and give you opportunities to practice your skills...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Ensign
Join Date: Jan 2014
Posts: 20
# 17 Favorite weapon system
01-30-2014, 06:17 PM
Thank you so much for the help you've given me. I'm trying to implement it as we speak.

Everyone, any particular weapon system, both projector and laser-based, you like more than others?

Thanks in advance...
TXdevildog
Good hunting
Ensign
Join Date: Jan 2014
Posts: 20
# 18
02-01-2014, 08:08 PM
Any help would be appreciated. know im asking a ton of questions but wpuld love to have a moments of your thoughts..

By the way, FIGURED OUT HOW TO FiNALLY CONVERT Marks to Credits. starting to make a bit more sense.

thanks again.
TXdevildog
Good hunting
Captain
Join Date: Jun 2012
Posts: 1,001
# 19
02-02-2014, 02:38 AM
Sorry, been really busy at work, so I'm not around all the time

Weapons, it depends on what you're trying to do.

Rule of thumb: the smaller the arc of fire that a weapon has, the higher turn rate you need to make it work. I don't use Dual (Heavy) Cannons on any ship with a base turn rate of less than 12. On the other hand, the weapons with smaller arcs of fire also do more damage per hit.

Some of the slow turning ships, I use regular Beam Arrays. I also have agile, nimble ships that use 1 Dual Beam Bank (for Beam Overload 3), 2 Dual Heavy Cannons (DHC's) and 1 Quantum torpedo (for Torpedo High Yield 3), trying to get as much damage in a short time-frame. It really depends on what you're trying to do with your build...

Traditionally, though, you'd say cruisers go well with single beam arrays, escorts/raptors/birds of prey go well with DHC's, possibly with 1 torpedo launcher. Science vessels you see with all kinds of setups.

Energy types, though, I personally prefer disruptor weaponry, as it has a good extra effect (hull weakening that'll benefit your entire team). But basically, all are perfectly fine, each with their own advantages.
Ensign
Join Date: Jan 2014
Posts: 20
# 20
02-02-2014, 08:51 PM
thanks again, I didnt mean specifically only you could respond, but beleive me I need the help.

thanks for the lift, another queation please.

I hit 50 today and first bought an Avenger, then a Odyssey. I made sure I had enough slots prior to purchase. the avenger transaction went off without a hitch, as usual, however I bought the O and it didnt show up on ship availability. the funds show withdrawn, the slots are there, I just cant think why its playing games on me instead of vice versa. I do have probably 6 other ships, however I do have the slots. is there a second page icon or somethung else I missed?

again, my side of the transaction went ok, but I didnt get anything in return...glad I waited on the tactical sscort and long range science.

thanks you all...
TXdevildog
Good hunting
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:05 PM.