Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Ground combat is horrible.
01-29-2010, 09:51 PM
I am sorry but I have never seen anything so ridicules in my life. ( i know I will get slammed for saying it) For me ground combat is unplayable. I can not get the concept of the spinning camera when I am trying shoot someone. All of a sudden I start moving in opposite directions form the way i am pointing, the camera drops behind my head and I can see who I am shooting. It's fracken crazy! I can't run or walk on angles, I have to move one direction turn and move the other direction. Other players on the same mission probably think some guy is out there doing the robot dance or something. lol :p

I am accustomed to FPS games like Unreal T. Quake games like that, so I understand this is completely different for me. The controls remind me of Wolfenstein 3-D released in 1992! Wolfenstein was better because I didn't have the camera thing to deal with. I tried playing threw the beta thinking I would grow accustomed to it. I am no closer today then I was the 1st time I saw ground combat. What kills me (no pun intended), you put me on a UT level with the bots cranked up one shot kill, and I will have a field day and score with the flag. Here, I can't get past 3 BORG ! A while back someone posted some settings to make it more like a FPS. I will try to locate those again and give it a shot.

This is only my opinion, I fully support the game and want it to succeed. I own a 1 year subscription. Guess I will be spending all my time in space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-29-2010, 09:55 PM
Just dont use the mouse so much. It's really not necessary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-29-2010, 11:59 PM
It is a near-disaster. A company that has given us such fluid, exciting avatar combat in the past cannot even allow our characters the right to turn around whilst targeting an enemy. If melee guys rush in, all one can do (navigating by keys) is back up. And back up. Etc. It's utter trash, one of the worst aspects of the game.

Cryptic. For a weekend you had this working right, and patched it out. Bring back it please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-30-2010, 12:07 AM
I think you're wrong. The ground combat is awesome and I'm glad that there seems to be more of it. If you get disoriented then take a moment to adjust yourself. I have a few problems with it here and there but it's far from broken.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-30-2010, 12:12 AM
The controls are really stupid for the kind of combat it's supposed to be. They just stuck with classic MMO controls but never thought about how it effects gameplay where movement can happen while attack powers are activated. Not to mention that target selection is really crappy. If the camera is at the wrong angle, you cannot click past enemies to target one just behind and to the side of another.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-30-2010, 04:45 AM
I love ground combat.

When targeting, you enter a strafing mode. forward/back and strafe left/right.

I turned off auto target enemy that attacks you, so if i need to turn and run, i just hit escape first.

In combat I just got used to the idea that i was strafing instead of turning and found it worked fairly well when i got used to it.

go through the targeting options if you havn't yet, there's a lot there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-30-2010, 04:52 AM
Whatís really sad is that they have a wonderful control option that does a great soft fps combat system in champions but itís nowhere to be found here. Stoís ground combat is slow clunky and just a layer of tedium that has to be waded though. Itís like a really bad rts I still have yet to see anything that remotely constitute tactics or the need for it. Leading mobs into a kill zone one after the other like lemmings is not tactics itís taking advantage of a stupid ai. Like in open beta I went to full melee to keep from burning a hole though my monitor with hate, so far pulling off random new combos keeps me occupied.

I just donít get why itís been done like this. I spend more time having to get my boís unstuck than anything else. You donít need to place anybody anywhere to do anything your boís will murder anything and everything in their path on their own. Some people like this it seems but a lot donít. Some of us want to have to think on our feet, dodge and run from cover to cover like we saw in the show to survive. Not stand there pressing one attack button every 5 seconds and the other every 30 like some dippy bird waiting for the mob to fall over.

Right now itís like trying to place chess with somebody that doesnít know the rules or the concept of winning and if left to his own devices will choke on what he lovingly refers to as the horsy.

What Iíd really love to see is champions fps controls scheme in the game along with an option for faster cool downs on all weapons for the player and the npcs. At least that way weíd not notice all the problem because weíd be fighting for dear life, it would feel exciting like a challenge.

The youtube link is what combat in champions can be like I should have made one with a munitions but I never thought about it. This one is a guy showing you how to setup champions to work like an fps. Heís showing you melee attack but it works just as well for range attacks and it illustrates what the games capable of if it wasnít crippled the way it is now.

http://www.youtube.com/watch?v=g1Oe3KezBUU

Yes I know some like it the way it is. Iím not saying to make it feel like an action game only Iím saying give us the options to play it that way if we want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-30-2010, 04:54 AM
I just want auto fire back for ground so I can frakin circle strafe (for flank damage) with my pistols without contorting my fingers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-30-2010, 04:56 AM
The only part of it I have a problem with is when you're targeting a second character that runs another direction and you get wound up, requiring you to "guess" which way will actually be forward for you. Sometimes you have to push back to forward, and vice versa. Sometimes you even have to strafe to go straight!!! Now that's horrible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-30-2010, 05:07 AM
Quote:
Originally Posted by Aether
The only part of it I have a problem with is when you're targeting a second character that runs another direction and you get wound up, requiring you to "guess" which way will actually be forward for you. Sometimes you have to push back to forward, and vice versa. Sometimes you even have to strafe to go straight!!! Now that's horrible.
I've been playing for a while in beta and now live and I really have no idea what this guy is talking about.

Yes, I find the default settings for ground combat to be... awkward.

Yes, there are many options for configuring things, such as how the camera works and how your targeting works - and its important to realize that you have to configure these together as a whole. For the OP, changing how your camera follows is probably key to fixing some of what you describe. I couldn't STAND the 'locked in' feeling with the default settings. I like to constantly be looking around me. I know what my guy is facing and shooting at, I don't need to always be looking at it. I'd much rather be looking for guys moving to flanking positions and having the camera snapped back to my current target was driving me crazy. And, combined the auto-follow camera with auto-targeting when attacked, gameplay became a constant whirlwind of spinning cameras. It just sucked (for me.)

But, once I spent some serious time thinking through what I didn't like and playing with options, I found settings that work great for me. Also, keep in mind that you have different sets of options for space combat and ground combat. What works in one may not work in the other (YMMV.)

If you want traditional FPS style mouse-look encounters, though, you aren't going to get it.

In fact, I feel that with the way they designed the game, to tease people with mouselook type support AT ALL was a minor crime, since it encourages people to play in a style that pretty much gimps them both in space and on the ground, compared to what you can get done when you really understand (and work with, instead of against) the keyboard controls.

I've always been a fan of well implemented mouselook interfaces, but that's just not how this game works best.
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