Go Back   Star Trek Online > Information and Discussion > Star Trek Online General Discussion
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-02-2010, 04:35 PM
Quote:
Originally Posted by Hanzo View Post
To be honest basing rewards off of DPS solely is pretty ridiculous to begin with.
Worked fine for years in SWG....but I guess the newer generation of MMO players are too spoiled...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-02-2010, 04:59 PM
I imagine that most of these people will be the fabled GOLD FARMERS. make as much as you can then sell the credits for cash.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-02-2010, 05:02 PM
Quote:
Originally Posted by Slough-3yeZ
Worked fine for years in SWG....but I guess the newer generation of MMO players are too spoiled...
erm.... CASUAL MMO RING ANY BELLS!!! starwars at launch was hardcore in the EXSTREME!


gee its not like you can HARDCORE startrek online theres not even a death penalty
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-02-2010, 05:02 PM
Quote:
Originally Posted by Slough-3yeZ
Worked fine for years in SWG....but I guess the newer generation of MMO players are too spoiled...
This is not SWG. This is a game where ship types such as Science Vessels should be rewarded for doing their job, don't you think?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-02-2010, 05:03 PM
Quote:
Originally Posted by Slough-3yeZ
Worked fine for years in SWG....but I guess the newer generation of MMO players are too spoiled...
because science ships and cruisers do the same dmg as escorts right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-02-2010, 05:06 PM
Damage based rewards has nothing to do with being casual or hardcore.

If you have chosen a high damage ship, captain and skills you will win over someone who has not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-02-2010, 05:12 PM
When I first got my tier 2 escort, I hit Starbase 24 to try it and because I hadn't done it yet. Ships were all -7 to me. Yeah, at my level it really wasn't fair anymore. But I still only finished 3rd, so others higher levels were obviously there too. Then I left.

Perhaps a good way to keep farmers out is to put up a timer? But of course, then if you were trying different strategies to do better, it would suck to wait. If tiering by level, would you use player level or ship level?

It's an interesting problem. You will never make everyone happy, but it would be great to limit gold farmers/spammers from their tricks. I am sure they will change it eventually, and I am curious how they will.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-02-2010, 05:16 PM
My biggest complaint about the fleet action rewards (aside from bering DPS based) is there doen't seem to by a wide variety.

As a LT5 I sat through 5-6 Starbase 24 actions... and received, I kid you not, 5-6 ENGINE BATTERIES.

Seriously, wtf?

If it is an issue of lvl 11+ camping in lvl 1-10 zones, then yes, place a cap. But that also means placing a minimum cap... in other words, lvl 5-10 should not be allowed itnot lvl 11-20 events.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-02-2010, 05:16 PM
Very easy fix, just make the score based on level also.

Base the level of the player versus the level of the enemy ships, if you are higher you get a percentage point pentalty. If lower a bonus. Could even go off of ship strengths, but there will always be an optimal place to find the best wins.

Maybe rotating polarity would help, different reward distributiions based on different factors in different areas, so you never know if it is all DPS or most wins, most survives to kills, etc... That would make farming pretty tough if you did not know what formula would happen each time.

If you did do many algos computing who wins, based on different factors, at end you could even add story telling where some admiral recognizes the efforts of such and such ship doing such and such action. Each action being a different formula to determine win, but all of the formulas roughly coincide with winning the mission and attacking enemies while supporting allies.



Also a death pentalty for ships would lower some of the just get max damage play. It would also make healing ships needed more. And get people to form groups so they could create cohesive units.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-02-2010, 05:20 PM
Quote:
Originally Posted by Celice
This is not SWG. This is a game where ship types such as Science Vessels should be rewarded for doing their job, don't you think?
Don't care, I get my rewards in my Hope Class Vessel...*shrug*
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:14 AM.