The keywords in our minds at this point were: ?Transforming Science Destroyer.? What does that mean? I figured the best place to start is with a Science vessel?s stats. That means average hull, very high shield modifier, average turn rate and speed, and 3 Fore / 3 Aft weapon slots. We then decided it would favor Science and Tactical Bridge Officer seats over Engineering, and Science and Tactical Console slots over Engineering (due to its dual Tactical/Science nature). By default, this ship would be a Science vessel, but activating a power could transform it into a more Tactically-centric ship.
We wanted this ship to do something that we?ve never done before, so we came up with the idea of having the ship perform some dynamic bridge officer power swapping. We also wanted it to feature a special weapon that becomes available only when the ship entered Tactical Mode. This ship by default has a Commander Science seat and a Lt. Commander Tactical seat among its bridge officer stations. However, when the ship enters Tactical Mode, the two seats effectively switch. The Commander Science seat is downgraded to Lt. Commander Science, and the Lt. Commander Tactical is upgraded to Commander Tactical. Additionally, Tactical Mode also enables powerful Dual Heavy Proton Cannons, effectively giving the ship 4 Fore weapons and 3 Aft.
Interesting. I guess the on-board Proton DHCs are enabled when the ship ability is activated.
SECONDARY DEFLECTORS!!! SCI AND TAC MODES!!!! SUPERCANNONS!!!
I am flipping out. I NEED these. I NEED them. Screw the grind complaints, these are so freaking awesome....
Welcome to Eternal Glory of the Klingon Empire Online. Cowards and traitors please take a number and wait to be ganked.
My official eternal issue: Why no muscle definition slider? Let's have some equal-opportunity sexiness, Cryptic!
PWE: NO to mandatory ARC! At least make it optional!
Normally I piss and moan about Perfect World and Cryptic....
But this was just really cool getting to see even just a sliver of the work done - I always chuckle about how many months are condensed down into a few sentences.
This all seems really cool, Cryptic, it does.
With (some) bugs getting worked on, the new system to do ship loadouts, Tim Russ lending a hand, the MAC Client, all this is really cool. If I didn't know better I would say a corner has been turned. (Just keep Arc in neutral...)
I appreciate the effort you(dev team) seem to putting into this.