I prefer epte over epts, speed and turn does so much in pvp, I'd rather be able to chase down or run then stay around and be continuely pummeled.
yeah epte is the way to go, but you can have both running at the same time. In the end, it's all about what works for you but having epte and epts is really really really good advice on a non-cloaking ship.
Yep...i can't get away from it...what's really left for me to decide is if I should ditch an lt. engineer for a sci in double aux2bat or what...
I guess some form of aux2bat will stay...
TBR does great kinetic damage with a huge push. The kinetic damage is based on your particle gen points and the push is based on your aux power and graviton points. With A2B you dump all your aux power so you get the direct to hull damage without the push. APA can boost it to some crazy good numbers. After being subnuked I've had over 2k each tick on me. My hull melted pretty fast.
TSS is castable, which is nice, but it also gives a shield resist. It's great to use for just a standard shield heal, but its great to use after being subnuked. I do know some people do fine without it and if you play with a team most often then you might not need it.
EDIT: Whatever works for you is the best. I'm just showing you other options
TBR is an amazing ability in my opinion. One of the best ones, up there with hazard emitters.
-It's possible to use it as a tractor, at the same time with grav well. Melt people's hull.
-It can help you locate an escaping cloaker and it really really hurts them if they happen to not have enhanced battle cloak (they can't heal).
-It ignores shields.
-The damage doesn't fluctuate with aux power, meaning you can damage someone without pushing them away.
Was fun, reasonably effective and plenty survivability. More than I'd expected, anyway. Exchange MES for TSS, PH or TB if not preferring to decided on when to engage. I had Aux2SIF on the lt eng, so I could easily flip it with my GW.