Lt. Commander
Join Date: Jul 2012
Posts: 114
# 1 Tac in a sci vessel for STFs
02-23-2014, 10:01 PM
Is this a feasible thing, or just a lame gimmick? I kinda want to try it.
Captain
Join Date: May 2013
Posts: 714
# 2
02-23-2014, 10:16 PM
i do it.....and do it very well i might add.....but i am romulan too....
Captain
Join Date: Jun 2012
Posts: 1,655
# 3
02-23-2014, 10:21 PM
Depends on your threshold of "lame gimmick," and which science ship you're taking.

At the moment, any group consisting of any combination of captain careers and T5 ships can complete the Elite STFs with optionals. Some can do it with lower-tier ships.

However, compared to a group with Moghs, Avengers, Scimitars, and lockbox ships, a freebie Reconnaissance Science Vessel will look and feel like a lame gimmick, despite being a ship quite capable of performing admirably at crowd control.

Vestas, Temporal Sci ships, Dyson Science Destroyers, and the like will obviously perform better, and can augment the damage of their Gravity Wells with a LtCdr Tac seat (perhaps spreading a little more Attack Pattern Beta around with its own Fire At Will, for example) while having better base stats to go with it.

If your normal groups don't consist of guys who compete to squeeze out a couple extra thousand DPS in their 50k Scimitars, you should be fine if you take a moment to look at what a Sci ship does best (rather than trying to fly it like an escort that lacks cannons or a cruiser with fewer weapons).
Lt. Commander
Join Date: Jul 2012
Posts: 114
# 4
02-23-2014, 10:24 PM
Quote:
Originally Posted by mandoknight89 View Post
If your normal groups don't consist of guys who compete to squeeze out a couple extra thousand DPS in their 50k Scimitars, you should be fine if you take a moment to look at what a Sci ship does best (rather than trying to fly it like an escort that lacks cannons or a cruiser with fewer weapons).
That leads me to my next question. How does one properly play sci in STFs? I've tried and tried.. but I'm finding myself quite bad at it. I was hoping to get some pointers from the pros.
Career Officer
Join Date: Nov 2012
Posts: 3,474
# 5
02-24-2014, 12:33 AM
Here's a few TacSci builds I've toyed around with on my fed main.

I picked up the ARVR (Nebula-Retro) when Cryptic gave it away for free last year and immediately I saw the potential for mayhem with 2 Lt. Tacs and an LCdr. Eng. on a Sci ship. I've been playing around with it ever since, and I've got it the point where I can solo a side on KASE or defend the Kang all by my lonesome. I give you the USS Megamouth. She does crowd control, and she does it very, very well. And with a few tweaks, she does hilarious things as a Ker'rat troll boat.

I've adapted and evolved the build with the Dyson Sci Destroyer (the free one.) USS Sleeper Shark isn't quite optimized yet, but already it does some pretty horrible things to whatever I happen to catch in my forward arc. In either mode.

Quote:
Originally Posted by starmada1 View Post
That leads me to my next question. How does one properly play sci in STFs? I've tried and tried.. but I'm finding myself quite bad at it. I was hoping to get some pointers from the pros.
Short answer, spam grav wells. Use grav wells on the nanny spheres in ISE, the probes in KASE, and whatever comes for the Kang in CSE. It helps to have a bunch of skill points in graviton generators, and/or a console or two.

Beyond that, there's not much else to it. As mandoknight said, any captain in any ship can make a decent showing in an elite STF these days.


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Lt. Commander
Join Date: Jul 2012
Posts: 114
# 6
02-24-2014, 01:08 AM
Shouldn't it be particle generators? It says graviton is for tractor beams and photonic shockwave.
Captain
Join Date: Jun 2012
Posts: 3,083
# 7
02-24-2014, 01:14 AM
Quote:
Originally Posted by starmada1 View Post
Shouldn't it be particle generators? It says graviton is for tractor beams and photonic shockwave.
partical generators increases the dmg of most science abilities...graviton generators increase the hold and repell force of most science abilities. Both buff the SAME science abilities, just different aspects of it.
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Lt. Commander
Join Date: Jul 2012
Posts: 114
# 8
02-24-2014, 01:31 AM
Ah, so the graviton generators make the grav well's 'pull" effect stronger?
Captain
Join Date: Sep 2012
Posts: 1,457
# 9
02-24-2014, 02:34 AM
Combining tac and sci can be potent.

Back in the day I had an old tac toon who was also a countermeasure specialist. I flew the Hegh'ta BoP with the jemmie set and a full polaron cannon build. I had my sci boff in the Lt Com seat so I could use scramble/jam sensors.

Buff up, de-cloak, set off a scramble then fire. The enemy was too busy shooting at each other to worry about me and my own fire ripping them to pieces.

It was good fun
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Career Officer
Join Date: Jun 2012
Posts: 4,565
# 10
02-24-2014, 04:02 AM
Have used a Fleet Nova with my Tac in STF's many, many times. Never had a problem with it; the Tactical Lt-Cmdr BOFF seat on said ship adds extra options that a Tac can put to good use too.
Quote:
Originally Posted by robdmc View Post
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