Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-02-2010, 08:52 PM
Why not just put a time limit into the pvp matches? I've been in plenty of matches where the Klings stay cloaked for more than 10 minutes numerous times during a match. Tier 2 is really hard on the Klings, I know, but tier 3 things even out much better. Right now the balance is unbalance, with the advantage shifting by tiers. A time limit won't fix that, but it will fix a match from lasting well over 1 hour.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-02-2010, 08:55 PM
Quote:
Originally Posted by Sopwith_Snipe
All I got out of this is that the OP is mad because some players are using their abilities to their best advantage and he wants the devs to stop other people from playing smarter than he and his friends are.
negative. what i took out of this was that there is a time limit needed on PvP matches to prevent this tactic. the second one or two guys warp out then the klings are back in game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-02-2010, 09:12 PM
Aye:

Non-timed PVP matches are bad..... if hiding is anyway possible. Be it clocked or be it getting buried in an asteriod.

The other solution... is add small mini objective.. that give points to the match...

So stay totally cloaked get no bonus point (or stay totally turtled in your mines)......

so being active (even if not fighting hidden players) gets you points and you win.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-02-2010, 09:24 PM
I'm not going to read through the whole thread, but here are some notes on what I read on the first page:

Quote:
Originally Posted by jedidethfreak View Post
Don't search. Just stay in the "ball." It's really the only tactic that they can't compete with. Just stay grouped together, surrounded by mines. They'll have to come out of Cloak to get you at some point if they want to come from behind.
I played Klingon to 'Commander' level in beta (And Fed to Captain), I knew a dozen ways I could counter a fed team 'balling' as a Klingon if I could get the other Klingons to follow me... This is hardly the 'only' tactic Feds can use either... Nor is it all that great a tactic if your a escort captain as you can to easily end up facing the wrong way as the Klingons sneak up on you and strike from your aft.

Quote:
Originally Posted by EE_LoD View Post
And having an enitre team blobbed up in a ball with mines around them with auto targeting on attack is fine?

See, the problem is with the restrictive nature of the insta spawn team death match stupidity that is STO PvP.

The problem is the flawed PvP system that requires the Feds to Blob and the Klingons to do nothing because the second a fed looks at them, the Klingons shields drop and explode.

The problem is the game and the lack of foresight and planning in the system as a whole. Flawed weapon system, flawed weapon ranges, very tiny maps for PvP which keep people huddled together, flawed so many things I dont really feel like getting into it at the moment.. you all know what is wrong.
Their are some large PvP maps, but they are team maps not 'kill anything not from your side of the war' maps. Solar Wind and the other 2 Free for all PvP maps are things I proffered to avoid. That said... Their are some 'flaws' to some of the concepts in the game, most of which take away tactical methods of fighting and make it much much more 'same', so it becomes more a game of burst and sustained DPS... With only a few differing methods to achieve it...

Quote:
Originally Posted by USSNighthawk
You have to decloak to ambush someone. As far as I know, the only BoP that could fire while cloaked was destroyed long before this game takes place. I haven't PvP'd yet myself, but I'm sure that would be annoying sitting there waiting 20-30 minutes for the Klinks to decloak. I know when I did try the Klingon side during OB, I found it kinda odd that they cloak wasn't limited. I would find it cowardly, actually. And cowardice does not an honorable warrior make.

On the flipside, I thought science vessels could detect cloaked ships? If so, take some of them along next time.
Tier 2+ BoP's can in fact 'combat cloak', though they can't fire while cloaked. Their are also counter tactics to cloaking that apparently are to hard for some to come up with... Though no one wants to die... And even the Klingons can't always see each other if they are cloaked. If you end up the only Klingon you can find with a ball of Fed ships circling in the middle of a map.... Well Today would be a good time to die as the Klingons put it... Because it's all you could do without staying cloaked... The system just doesn't let you survive 2+ odds for long enough for it to matter...

Oh and yes science ships can detect cloaked ships. Though it's always within 10km, and usually under 5km. I remember a good round while I was playing Klingon where I decided to pass through a enemy formation while cloaked and their science ship found me... I slapped the "Evasive Maneuvers' button really fast and almost made it past them... xD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-02-2010, 11:45 PM
they also need to fix mask energy
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-03-2010, 12:13 AM
Quote:
Originally Posted by jiavul View Post
What were your science ships doing at the time?
Quote:
Originally Posted by Shuzumi View Post
did none of you have senser sweep? the i see through claok skill
This. Why must people cry "nerf!" when the mechanics to counter abilities are in the game?

People like the OP, who skip the whole process of thinking tactics and just complain about how "[developer] needs to do something about this" are the kinds of people who start the nerf wars that quickly dumb down MMOs. And this game is dumbed down enough, so stop trying to make it even easier.

It ain't broke, in this case your team is being lazy or is one-sided (in terms of lacking balance between DPS and support capabilities). Sometimes this happens, and it will lose you the match, but it's part of what we call "strategy".

And no, I have not played Klingon PvP on live yet despite my avatar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-03-2010, 12:15 AM
sensor sweep small random patches of space hopeing to find stealthers who are in full impulse? LMFAO

just stfu and let cryptic fix this
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-03-2010, 12:17 AM
Quote:
Originally Posted by JeanLucSkywalker View Post
sensor sweep small random patches of space hopeing to find stealthers who are in full impulse? LMFAO

just stfu and let cryptic fix this
If your team keeps its ships together, it doesn't even have to be in any kind of formation, the Klingons will have to come to you. Like it or not, in this game the advantages of Federation ships are decent shielding and support abilities so you're going to have to get used to sticking with your squadron, using teamwork, and laying mines.

The way Klingon space combat has been implemented is an obvious "wolf pack" style, they are faster and do more damage but they will die more quickly. They will either have to wait for one of the impatient Federation player to break off from the group or they will have to take a risk and go for you while you "turtle".

I have a lot of criticism about this game, including the way PvP matches are set up, but the way that Cryptic have emphasised the advantages and disadvantages of faction play is truly in-line with canon. Did the Federation split up and try to "pew pew" the Romulans in the episode "Redemption Pt. 2"? No, they stuck together and used their support abilities to detect cloaked ships that tried to sneak through their net.

http://images3.wikia.nocookie.net/me..._activated.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-03-2010, 12:32 AM
Quote:
Originally Posted by EE_LoD View Post
And having an enitre team blobbed up in a ball with mines around them with auto targeting on attack is fine?

See, the problem is with the restrictive nature of the insta spawn team death match stupidity that is STO PvP.

The problem is the flawed PvP system that requires the Feds to Blob and the Klingons to do nothing because the second a fed looks at them, the Klingons shields drop and explode.

The problem is the game and the lack of foresight and planning in the system as a whole. Flawed weapon system, flawed weapon ranges, very tiny maps for PvP which keep people huddled together, flawed so many things I dont really feel like getting into it at the moment.. you all know what is wrong.

There is nothing flawed with the pvp, you need to chill, this is not eve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-03-2010, 12:51 AM
I got 2 words "Sensor Probes"

Equip sience ships with probes. SHoot out the probe, sonar like ping on the map. 2 or 3 pulse 30KM radius. It would not "decloak" the ships, but give you a general direction to search in.

Can we have that devs? Pretty please???
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