Lt. Commander
Join Date: Dec 2007
Posts: 120
Now that I have some of you red in the face... Let me explain a few things.


its pretty darn easy when you know what you are doing to win every space battle. There is no chalange, no tactical thinking needed...

lazer lazer torpeedo,lazer lazer torpeedo,lazer lazer torpeedo expose other flank and keep at it...

There is NO CHALANGE in the game... At least not thus far for me... No "Protect the ship" mission, no escort mission (so far). I know the system is pretty much open ended and hopefully some interesting missions will be desiigned, the engine modified to allow more interesting stuff...

I would like to see escort missions....

The fact that all weapons pass through anything that is NOT the target... the game play is pretty dead stupid. It offers not tactical growth/evolution of your game play

I want to see mission where you have to defend a stranded ship where I have to place my ship in the line of fire...

I want to see the need to jump in the line of fire to protect my team mates.

I want to be able to fly behind a rock or even another enemy to limit the fire damage on my ship.

I want to be able to shoot my team mates (no intentionaly) but if they get in the way, they get hurt.


I've been playing for 2 days not and advancement is too slow... You should be able to get t2 ship faster... the missions are now WAY TOO LONG... the patrole system mission especially. Not worth it, you spend 40 minutes on a mission and get little in return.

I think the patrol mission SHOULD have some system empty of anything. You scan, you get a ALL CLEAR message and you move on to the next system.... Why must we encounter enemies everywhere. It makes the missions too long

The designers should play WING COMMANDER and learn form it to see how good interesting missions are desinged.

And flying the same ship for 2 days... That has to change. EVERYONE has the same ship... It's boring, you should have 3-5 kinds of ships in t1... and we should be able to get to t2 in a say 5 hours, with 5-10 different ship to choose from. Advancing to t2 early would be good. right now I bet a lot of people will get bored in a weekend and never register.

Anyway... my 2 cents. I personally am very disapointed that even though this is an very cool implementation for MMO, to actually play it is not at all as much fun as one might hope. I would rather play wing commander alone than this online for more than a week.

I beg the designers, play Wing commander, see what space combat is all about and apply the concept on a star ship MMO level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 01:53 AM
So you are in the Miranda. Oh well....

For starters...it get's far better. The advance in grades is pretty quick. Compared to MMO's...in WoW Lvl. 20 would equal Lt. Cmdr. if you compare the amount of powers, more options tougher enemys.

The higher you get the more abilitys you get to use and the more the enemys use.

There are escort missions
There are protect missions

The point with weapons going through something shouldn't be and i suppose it will get ironed out. At present bugs are ironed out and server stability is a priority. Atleast this has gotten far better in the last couple of days. Even combat has gotten a bit harder..wait till you hit lt. cmdr. and beyond.

i suppose you don't play much. In 2 days with not much time investment i got to Lt. Cmdr.
Others can prove it to because they have gotten even further. Leveling is fast compared to other MMO's but i also hit max. in short time in any other MMO. In "most" MMO's you can hit cap in about a weak if you powerlevel.

Wing Commander...oh yeah..the old days..that wasn't the only game with great story..but it was short
Klingon Academy had also an epic story.

From my point the story get's more interessting the more you advance. Even story missions get better.
You can say that as long as you are Lt. in the Miranda it's plain training, training and training.

One thing that everyone would like to see is a more diverse design of ships. As far as it has been told is that there will be more options in customization. And i suppose at one point we will have more basic ship designs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 06:15 AM
Quote:
Originally Posted by icuurd12b42 View Post
lazer lazer torpeedo,lazer lazer torpeedo,lazer lazer torpeedo expose other flank and keep at it...

The fact that all weapons pass through anything that is NOT the target... the game play is pretty dead stupid. It offers not tactical growth/evolution of your game play

I want to see mission where you have to defend a stranded ship where I have to place my ship in the line of fire...

I want to see the need to jump in the line of fire to protect my team mates.

I want to be able to fly behind a rock or even another enemy to limit the fire damage on my ship.

I want to be able to shoot my team mates (no intentionaly) but if they get in the way, they get hurt.



The designers should play WING COMMANDER and learn form it to see how good interesting missions are desinged.


I beg the designers, play Wing commander, see what space combat is all about and apply the concept on a star ship MMO level.

laser? not to be anal (I know, too late) but its phaser.
weapons pass throuhg anything? You havent fought by the same astroids i have. yes there is some edge pass through, i think its to take in account server lag etc.. but I know i cant shoot something behind a floating rock, heck sometimes even when i can see them.

Mission to defend stranded ship, check! have done it a couple times. The enemies dont seem to care about the stranded ship, but i guess if you plan on taking whats on it, you dont blow it up. So being in harms way, cant say its any more harmfull then when they (attacking ships) all attack you.

Protect teamates, seen it done it, but its very hard if said teamate wont quit pushing the fire button. I have done this on many fleet encounters, most of the time to very poor resaults, but when you have people who understand how agro works , well then it works pretty well.

Fly behind rock, again done it. it is a bit tricky in a 3-D world as seeing my ship from behind can give me the illusion that I am hidden from the enemy ship when in fact part of me is exposed. One thing to note, most of the smaller astroids while looking quite big are not so big. And again I point out the fact that many times (this is opinion, not sure if game works this way or not) i think the game takes server lag, etc into the firing formula and while you may actually be in cover, the shot was actually fired when you where not and the server takes that in account and lets it hit you.

Shoot Teamates, Im not a HUGE trek fan, but a fan, I do believe there are Transponders on the ships that prevent it , and If Im wrong, I do know targeting computers take alot of the human error part out of firing so this shouldnt happen with slow moving ship combat. Besides TK'ers (even if you say you dont want to) are the lowest toe jam in the online gameing world. I would sacrafice FF if they couldnt TK any day of the week.

And Wing Commander, boy I dont even want to realy start with this. Star Trek is not WC, WC uses the Fighter Pilot style combat, not the huge battleship style of fighting. As you may have noticed, the WC type craft in this game (shuttles and fighters) are sorta like fleas, they are there to harras and confuse, but seldom do any real damage, most often a singel phaser and they are all gone. WIth that said, WC was a great game (loved it) and you mention missions. Yes WC had some great missions. But when you fly a fighter plane (err fighter spaceship) the missions cant be the same as a Flying Fortress. I know you mean some of the general Ideas on missions. I do believe most are in STO, you just may have not seen them yet.

I understand you dont like it, you said why, I mentioned and tried to tell you why you "may be" wrong, please note I didnt say you where wrong. If the gameplay inst of interest, we all understand, thank you for letting us know why (any comments good or bad can only make the game bettter) and enjoy your next game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 07:20 AM
Quote:
Originally Posted by clok1966 View Post
Mission to defend stranded ship, check! have done it a couple times. The enemies dont seem to care about the stranded ship, but i guess if you plan on taking whats on it, you dont blow it up. So being in harms way, cant say its any more harmfull then when they (attacking ships) all attack you.

Protect teamates, seen it done it, but its very hard if said teamate wont quit pushing the fire button. I have done this on many fleet encounters, most of the time to very poor resaults, but when you have people who understand how agro works , well then it works pretty well.
well actually both are totally pointless, the stranded ship and the protect ship missions are the same as any other with no time limit as the ship your saving can't be blown up no matter how much they attack it, it's just an illussion and there is no real pressure to hurry in at full impulse and take the flank of it, they can't die...

so they do need to do proper protect and stranded missions, hell even save the ship missions wher you got like 10 mintues to sotp a warp core breath with a coutn down timer and if you don't make it you fail...

also as for the other person say it gets a lot harder at Lt Cmd, no it doesn't at all, just as easy as it is now as the difficulty isn't progressional and if it is, its out of wack, its all till phaser phaser torp, phaser rear torp, phaser pahser and so on with BO thrown in if you actually need them... You cna take down a warbird in 30 seconds in a sabre, yes i seen my mate do it in his escort on one strafe...

if you want of a challenge till the difficulty sldier comes, do what im doing, use your starter kit all the way through, loads more fun...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 07:39 AM
All fights are pretty much easy and boring in the first ship. I get into some nasty fights in Lt Cmdr levels. As for shooting through objects, that is annoying.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-04-2010, 01:32 AM
Thanks guys...

I made it to lt cmd just an hour after the post... I think it had to do with me not training academic skills. or maybe I finally hit the right level. I now use the filter option... It exposed all the training options which I did not notice before.

Now the ship is pretty nice and the mission more interesting...

I guess my point was that there should have been a better diversity in the mission types from the beginning.

I hit a escort mission today. but the game NEVER triggered that mission as done. I ended up with my escort and me all alone in the world after I had killed ever enemy. patrolled arround the planet twice.

I agree that shooting friendlies is not that goot. BUT at least it should prevent shooting phaser is a friendly is in between. and torpeedos should go arround.

Yet, this fire prevention does happen when behind an asteroid. I just noticed that. However, the AI on the other side was still shooting through it.

My reference to WC was purely for the interface and the mission aspects; the ease of going through a mission, especially the multi system missions. In this crowded invoronment, it's difficult to manage. Also about the lenght of mission and diversity of events; where this game as ridiculously long missions wich are prety dull when no one else is arround... I did not reference this to make this game a WC space fighter game, but as an example for the game design and mission design


Anyway, I enjoy the game now that I have a better ship. The anoyances mentionned makes it less enjoyable that I would like, but it's still a game that I can see myself play for at least a month.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-04-2010, 02:27 AM
Quote:
Originally Posted by RedManMark
well actually both are totally pointless, the stranded ship and the protect ship missions are the same as any other with no time limit as the ship your saving can't be blown up no matter how much they attack it, it's just an illussion and there is no real pressure to hurry in at full impulse and take the flank of it, they can't die...

so they do need to do proper protect and stranded missions, hell even save the ship missions wher you got like 10 mintues to sotp a warp core breath with a coutn down timer and if you don't make it you fail...

also as for the other person say it gets a lot harder at Lt Cmd, no it doesn't at all, just as easy as it is now as the difficulty isn't progressional and if it is, its out of wack, its all till phaser phaser torp, phaser rear torp, phaser pahser and so on with BO thrown in if you actually need them... You cna take down a warbird in 30 seconds in a sabre, yes i seen my mate do it in his escort on one strafe...

if you want of a challenge till the difficulty sldier comes, do what im doing, use your starter kit all the way through, loads more fun...
Agree with this 100%....there are no consequences to inaction...you could just sit there out of range, and the agressor would keep shooting and the stranded/ship in need of escort would just keep taking the punishment ad infinitum. A timer of some kind, and actual meaningful consequences for failure would make this game so much more fun...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-04-2010, 03:08 AM
Contradictions galore! Does not compute!

You find the game too easy, yet complain that it takes too long to level up? Huh?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-04-2010, 03:13 AM
i want to do this one.....

Can i haz your stuff?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-04-2010, 03:34 AM
eh?

took me 2 days to hit T2 and i wasnt exactly powerlevelling i can assure you. (about 10 hours)
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