Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-07-2010, 03:32 AM
I make a better one, with lot of fix and sound fix, in bonus all in a packed rar. So when it is active you can talk on chat, and warning sound for activation and desativation.

Download : http://rapidshare.com/files/34612651...whitScript.rar

Instruction :

-Set in STO, the key for fire all weapons, or all beam (your preference) to the Key "F9"

-Unzip all the file in the same folder (the sound wave + the script must be in the same folder)

-Install Autohotkey

-Double-click the script (Autofire remake F8) it will start Autohotkey, and load the script

-For start Auto-fire in-game, press F8, it will make a double sound saying it is activate

-For stop it, press a other time F8, you will hear the alarm 1 time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-13-2010, 10:41 AM
I just loaded this as I'm trying an all-gun tactical escort (DC x2, DBB x2 fore, turretx2 back) and I do not have the reaction time to get four weapons on autofire.

What I like is the ability to toggle autofire, too.

I find that 1 second (1000 ms) is enough to get my stuff working properly. I also prefer windows-spacebar as my toggle, since it's not something I ever type normally.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-13-2010, 10:44 AM
I'm gonna come off as the bad guy here, but I don't even use Auto Fire anymore. I prefer having to fire all my weapons myself.

I dunno I don't seem to have a problem pressing different buttons to fire weapons, but then again it's probably cause i've got a lot of my buttons mapped differently using both my keyboard and Mx Revolution but I dunno to each their own
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-13-2010, 10:51 AM
To date you can get autofiring more then one front or back weapon without using a macro.

Put, for example, two cannon weapons next to each other. Leave the ship inventory system and then right click both weapons at the bottom of your screen alternately as fast as you can, eventually they will both be green and autofire. You can also use a game/system lagging activity like screen shotting to get more then 2 or 3 if you like.

It's beyond asinine that you have to glitch out a game or write long macros to get weapons to autofire and do basic damage. Whoever thought spamming a spacebar to fire basic weapons as a good idea needs to be removed from MMORPG design.

~ Foulwin
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-13-2010, 05:06 PM
I have a question.

I'm using type 3 controls (with ctrl and alt bars). It seems whenever I have any script running it will interpret alt as control sometimes (but not vice versa). Has anyone run into this and have a work around?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-14-2010, 12:00 AM
Wish they'd give a response on this already.. not having autofire on all weapons (or at least all non-projecticles) is the biggest glaring issue with this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-14-2010, 01:04 AM
First game I have ever macroed, this is real ****ing annoying.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-14-2010, 01:13 AM
It's better to use a macro to get 3-4 "legitimate" autofires (via the rapid clicking method) than it is to just have a macro to mash spacebar. You don't need to have a potentially glitchy macro program running in the background once you set it up, and your skills will fire off more reliably, as game-enabled autofires seem to be handled server-side (as opposed to just hitting they key for you).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-14-2010, 09:58 AM
I prefer the automash local script, because it has the nice feature of being toggleable.

Sometimes I don't WANT autofire on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-14-2010, 11:23 AM
I use the macro because I had to replace the switch in my spacebar already from mashing it too hard and fast.
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