Career Officer
Join Date: Jul 2012
Posts: 222
# 1 Free gear and where to get it
01-29-2014, 05:04 AM
The intention of this thread is to collect advice for players who would like to get their gear just for doing episodes and without having to spend either Zen or much eC at the Exchange. Feel free to add even more episodes that I might have overlooked, to clarify on specific episode rewards or leave comments.

You can repeat (=Replay) most of the episodes mentioned below as a link from the particular gear. Replay them to get the same gear again and again - though I advise You to check the link to stowiki first as there are a few exceptions to this general rule. Remember that You are able to leave out episodes not to Your liking as long as You do a few required key episodes (f.e. 'Go to Sector x') along the way. You can always repeat skipped Episodes lateron. Most of these episodes should have a link to a walkthrough in case You do not know how to complete it somewhat further down in their description.
The gear will usually be decent enough for Your first STFs (=Special Task Force - PvE team missions) and its quality does depend on the level of Your character on playthrough. With a Fleet Admiral (Level 60), You will usually get the MK XII version. It will mostly be 'Bind on Pickup' so You won't get much that You could sell on the Exchange. Please note that changing the difficulty of Episodes will usually not yield better gear. With this gear, You should be able to work on Your reputation system and get the set items there - or get access to Fleet items, which both are superior to the mission rewards in general.

Deflectors:
Polarized Parabolic Deflector (part of the Breen Absolute Zero Set)
Jem'Hadar Deflector Dish (part of the Jem'Hadar Space Set)
Solanae Deflector (part of the Solanae Hybrid Technologies Set)
Kobali Deflector Array (part of the Kobali Regenerative Circuitry Set)
Romulans: Tal Shiar Tachyon Deflector

Secondary Deflectors:
As it keeps being asked for - the Solanae Secondary Deflector can currently only be found as part of the Lobi store Dyson Science Destroyer - unless You got it during the 4-year-celebration-event.

Impulse Engines:
Efficient Impulse Engine - Klingons get them here and Romulans here (very nice for Romulans as they provide a small bosot to low power levels)
Prototype Gravitic Modulation Impulse Engine - personal opinion: though very rare, I prefer other Engines like the previous one, those with [Turn] or Fleet and most (Reputation) Set engines
Gefechts-Impulsantrieb [Full] [Turn]
Supercooled Combat Impulse Engine (part of the Breen Absolute Zero Set)
Jem'Hadar Combat Impulse Engine (part of the Jem'Hadar Space Set)
Solanae Hyper-Efficient Impulse Engine (part of the Solanae Hybrid Technologies Set)
Kobali Hyper-Impulse Engine (part of the Kobali Regenerative Circuitry Set)
Romulans: Dynamic Reroute Impulse Engine - +20% flight speed within environmental hazards

Warp Cores:
Obelisk Subraum Warp Rift (part of the Obelisk-Technologies-Set)
As it keeps being asked for: the Solanae-Warp Core can be found on the Lobi-store Dyson Science-Destroyer - or You got it during the 4th-year celebration event, similar to the Kobali Field Stabilizing Warp Core from the 5th-year celebration.

Singularity Core:
Romulans: Dual Injection Singularity Core [SingA][SingC] (and with [SST] on Replay as Vize-Admiral (50)+)

Shield Arrays:
various Shields with [Cap][Reg] - I prefer Resilient ones; more can be found here
Covariant Shields [Cap]x2 - on Replay; You can also find them here
Regenerative Shields [Reg]x2 - on Replay; or here
Paratrinic Shields - Klingons find them in this episode and Romulans here; basically a Covariant Shield [Cap]x3 but with less regeneration
Covariante Shields [Reg]x2 - on Replay
Numiri Regenerative Shields; less capacity and higher regeneration
Reman Prototype Covariant Shield - different hull pattern, otherwise basically Covariant Shields [Cap]x3
Resilient Shields [Pla][Tet] - okay vs. Borg [Pla] and Tholians [Tet] on Normal, a dedicated modifier and [Reg] or [Cap] would be even better)
Shields [Cap]x2[Pla]
Resilient Shields [Ap][Cap] - good vs. Voth, Undines and Iconians or in a different version
Shields [Ap][Cap]x2
Dielectric Oscilliation-Shields (part of the Breen Absolute Zero Set)
Jem'Hadar Shields (part of the Jem'Hadar Space Set)
Solanae Resilient Shields (part of the Solanae Hybrid Technologies Set)
Kobali Regenerative Shield Array (part of the Kobali Regenerative Circuitry Set)

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Personal opinion: You can find rare and very rare Deflectors, Engines, Cores and Shields on the Exchange. The Solanae- or Kobali-Sets are decent all-rounders until You get the first Sets from Reputation or Fleet gear.
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Ship Weapons:
Ancient Omni-Directional Antiproton Beam Array (only one per ship and part of the Ancient Obelisk Technology-Set; can be used with an Antiproton Beam Array [Arc])
Antiproton Beam Array [Acc]x2 (on Replay)
Antiproton Beam Array, Dual Beam Array or Dual Heavy Cannons [Acc][CrtH][Dam] (on Replay)
Antiproton Beam Array [CrtD][Dam]x2 or Antiproton Dual Heavy Cannons [Acc]x2[CrtH]
Plasma Beam Array, Dual Beam Array, Dual Heavy Cannons or Plasma Torpedo Launcher - all with [Acc]x2 (Fed only)
Plasma Disruptor Beam Array or Heavy Dual Cannons - count as Disruptors with additional Plasma-Proc, Klingons find them in this episode and Romulans here
Plasma Cannon [CrtH][Dmg]
Plasma Turret [Acc][CrtH]
unknown* unknown*unknown* unknown*
{*=on first playthrough of the respective Patrol chain only, modifiers seem to depend on Faction}
Phaser Beam Array with either [Dmg]x2 (nah, don't get these) or [CrtD]x2 (yay!) on Replay - or if You want the Retrofit, with [CrtH][Dam]) and unique TOS phasersound and -colour - [Dam] is considered to be the worst Space weapon modifier
Phaser Cannons [Acc][Dam] on Replay
Polaron Dual Cannons [Dmg]x2
Polaron Beam Array [Acc][CrtH]*, also here*
Polaron Beam Array [Acc][Dam]
Dominion Polaron Beam Array or Dual Cannons, count as Polaron weapons with additional Tetryon proc and [CrtH]
Polarised Tetryon Dual Beam Array or Beam Array, count as Tetryon with additional Polaron-Proc
Piercing Tetryon Dual Beam Array, Dual Cannon or Turret - on Replay
Tetryon Beam Array [Acc][CrtD] or Dual Cannon [CrtD][CrtH] (only on first playthrough)
Tetryon Beam Array [Acc][CrtH] on Replay
Tetryon Beam Array [CrtD]x2 or Dual Cannon [CrtD][CrtH] on Replay
Klingons: Disruptor Turret [Acc][Dam]
Romulans: Caustic Plasma Beam Array, Dual Beam Array, Dual Heavy Cannon or Turret, all with [Acc]x2
Plasma Torpedo Launcher [CrtD][CrtH]
Chroniton Flux Torpedo Launcher, basically a Chroniton Torpedo Launcher somewhere between [Dam]x2 and [Dam]x3
Chroniton Torpedo Launcher [CrtD]x2 or [CrtH]x2 or Chroniton Mines [Dam]x2 or [CrtD]x2 on Replay
Chroniton Torpedo Launcher [Crtd][CrtH] or [Dam]x2 or Chroniton Mines [CrtD][CrtH] or [Dam]x2 on Replay
Tractorbeam Mines
Vaadwaur Cluster Torpedo (splits into Tricobalt Mines on impact, very rare with modifiers based on faction on first playthrough only, rare on Replay; the Cluster Torpedo does not profit from Mine or Torpedo BOff abilities)
Adaptive Transphasic Torpedo [Dam]x3[Borg] on first playthrough
Breen Transphasic Cluster Torpedo, Tricobalt Mines or Tricobalt Torpedo Launcher (both [Dam]x2) (the Cluster Torpedo does not profit from Mine or Torpedo BOff abilities)
Rapid Reload Transphasic Torpedo Launcher
Hargh'peng Torpedo Launcher, Romulans get it here (and Klingons can get an updated version through a rare DOff mission or through Crafting); please do keep in mind that this launcher does not profit from any Bridge Officer torpedo ability (Spread or High Yield)
Romulans: Disrupting Photon Torpedo Launcher - basically a Photon Torpedo [Acc]x2 with a 5% Disruptor weapon proc chance

Personal opinion: I prefer Quantum- and Photon- (or Reputation System-Set-) Torpedoes and if it has to be Mines, Tricobalt or Nukara; otherwise, I decide on one type of Energy (f.e. Phaser, Plasma, ...) and try to get the best tactical consoles specifically for this type of energy damage. Avoid using different types of energy and the general (Directed Energy or Prefire Chamber) consoles as they do yield much less of a damage bonus. Tactical consoles buffing Torpedo damage are IMHO not that useful.

Consoles:
Neutronium Alloy, Prefire Chamber or Inertial Dampeners - on Replay
choice of Neutronium-Alloy, Field Generator or Warhead Yield Chamber on first playthrough, rare on Replay
Polaric Modulator or Neutronium Alloy
Shield Emitter Amplifier - yes, no Field Generator but not too shabby
Romulans only: SIF Generator, Particle Generator or Directed Energy Distribution Manifold - personal opinion: I still consider dedicated Tactical consoles for the specific type of energy to be superior
Tactical - Counter-Command Multi-Conduit Energy Relay (part of the Counter Command Ordnance (Undine weapon) set)
The Duty Officer Mission Assignment Chain Childrens' Toys may (on a Critical Success) yield up to Very Rare MK XII consoles (yet unconfirmed: MK XIII with Delta Rising?) for just a few ressources You get by either collecting during episodes or other Duty Officer Missions - though which consoles You get in the end is completely random. But at least they are not 'Bind on Pickup' so You can sell those You do not want on the Exchange. Fleet consoles may offer a better quality and You get what You want, though.

Shuttle Weapons:
Phaser Beam Array-S [Acc][CrtH] or Dual Cannons-S [Acc][Dam] on Replay - Klingons get Disruptors-S with [CrtD][CrtH] instead; Beam Arrays-S have a 360-degree firing arc but can only be used on small craft (shuttles and fighters). Note that You can equip any Space equipment on a shuttle.

Tech Upgrades: - all on first playthrough only
Expert Universal Tech Upgrade, also here
Enhanced Universal Tech Upgrade

Devices:
Subspace Field Modulator - I use it on every ship of mine as (afaik) only players are able to do Proton damage; never leave Space Dock without it
A bit of Deuterium Surplus - can be useful to quickly get out of tight spots
Nimbus Pirate Distress Call - high cooldown but well worth using when things get sticky; can be used directly from the Inventory so does not need a Device Slot
Scorpion Fighters - only mentioned for completions' sake; personal opinion: much too fragile and less useful than, say - a battery

Duty Officers (DOffs):
EMH Mk I - a 'nurse' who has a chance to summon an EMH on hypo(spray) use when selected for the Ground rooster
Law - a nice Torpedo DOff (only one per character)
Dathan, Omet'Etan and Kudak'ika - a very rare Biochemist that allows You to replicate Ketracel White when on active duty, and a rare Energy and Projectile Weapons DOff (only one set of three per character)
Federation characters with Diplomacy 4 and KDF players with Marauding 4 can get Rai - unless You have a Romulan character who did not skip the Tutorial and who needs neither Diplomacy nor Marauding.
You can also find rare and very rare DOffs in the Assignment Chains, especially the Colonization Chains in the Nebulae and Clusters (with season 9.5, You will find them on the according sector map) are well worth it. After finishing a seven-part Colonization Chain You get the Chance for a repeateable, rare mission named 'Support Expansion Efforts' in that particular Nebula/Cluster which might yield Fugitives (which can be traded for other random DOffs through missions - always keep at least one, though) or even rare and very rare DOffs, the type depends on the location of the chain. For example, a critical success on the rare 'Support Expansion Efforts'-DOff-mission (available after completion of the according colonization chain) in the B'Tran Cluster will yield the very rare Technician named Ten of Ten (very nice for Aux2Bat-builds) - while a normal success will provide the rare Technician named One of Four. This mission is repeatable so You can get very rare (Aux2Bat-)Technicians with relative ease.
The ground warfare specialist (more damage vs. Vaadvaur) J'Tenall (Fed)/J'Tynsen (KDF) can be found here on first playthrough.
A complete list of special DOffs and how to obtain some of them is here - though a few on that list will not be available at the current time.

Bridge Officers:
While they may not be the best of choices (especially for F2Play-accounts with a very limited amount of Bridge Officer space), I'd like to mention a few possible ones:
Hierarchy Intelligence Officer - for the new Science hybrid stations on some T6 ships. Also, nice with the Pirate and Efficient traits.
Borg Science Bridge Officer - can be claimed after completing the 'Assimilated'-Accolade by stepping into the Isolinear Molecular Reconverter outside the large room in a Kithomer in Stasis ground STF before the console next to it is activated and then claiming it from the Battle Group Omega. You will need to have 'Report to Gamma Orionis' completed for this, too.
Jem'Hadar Tactical Officer Candidate from the Facility 4028 mission, one of the few BOffs who has the Torpedo: Spread III ability.
Federation characters with Diplomacy rank 4 or Klingon characters with Marauding rank 4 can claim one bridge officer of the opposing faction from Jiro Sugihara and Kazzgur (First City) respectively. I'd personally go with a Nausicaan for the damage bonus or a Human for the Leadership skill. These Bridge Officers can also be sold to other players through direct trading for quite a sum - though I think You cannot place them on the Exchange anymore.

It might also be useful to get a few Minor and Major Starship Repair Components from the vendor in the Ship Yard and leave a stack of them in Your bank so You are able to repair critical damage to Your starship during an STF. This can happen quite often after 'dying' during (Advanced and Elite) STFs and will become worse with an increasing number of critical damage debuffs.

For NORMAL ground episodes and STFs, I'd like to bring forth the Synchronic Proton Distortion Prototype Assault Rifle ('Ghostbusters Rifle') which can be a useful addition in a team; it won't help much on Advanced and Elite as the Borg are using shields there. The CRM 200 might be useful against Tholians (unless You have weapons with [Sonic]. Also noteworthy might be the armours and kits (on replay, very rare on first playthrough).
The Romulan Imperial Navy Set (Kit, Armor, Shield) is surprisingly good. And - of course - the Jem'hadar Ground Set.
Also, Environment Suits may be useful, alternatively look at the Solanae-version. They are (usually) no substitute for a good armor, though - but neccessary for some missions in hostile environment. Please remember before entering a hostile environment that You have to activate the suit using the (new) button usually right above Your task bar - You will notice the character actually wearing the suit and the helmet lamp being lit on a working suit.

You can find still quite good ground kits (MK X) for a few eC on the exchange - or You can try to craft them Yourself - or start the Season 9 (with an emphasis vs. Undine) kitframes with the Surface Tension-Kit or the ones mentioned above. I personally think the crafting system is rather expensive and a bit awkward - but it can be useful here or to ask for a Fleetmate who might be able to create the desired kit. Fleet kits from the Embassy or Spire are even better, though - but they (and the pre-season 9 Legacy kits) cannot be personalized like the Season 9 Kitframes.
I usually get myself some Energy Dampening Armor with either [Ap] (vs. Voth) or [Pla] (vs. Borg), a Personal Shield with the same modifier and a Split Beam Rifle and a Pulsewave gun, which would be neither Phaser nor Disruptors as these energy types are part of the Omega reputation system and hence rather common; the Borg adapt more quickly to the predominant type of energy used in the team so it can help a bit to avoid a quick adaption. Do not forget to replicate and equip a Frequency Remodulator and to slot it in Your ground devices to counter the Adaption when fighting Borg as long as You do not have a complete ground set from the Omega reputation system (f. e. MACO MK XII, Honor Guard or the Adapted version once You got a complete MK XII set, the costume options may be nice) to be able to use the Integrated Frequency Remodulator (which counters Adaption instantly). If You are doing Defera, You can build the Fractal Remodulator, which is slightly better (3 instead of 4 Seconds) than the simple Frequency Remodulator.
You can also get around Borg Adaption by doing Physical Damage only - f.e. using Melee weapons or the excellent, crafted TR-116B Sniper Rifle - which is only lacking in DPS a bit. Physical Augmentation armour or the Exo-Plating Armor Romulans get and a personal shield with [Pla] resistance can do wonders against the Borg as well. Please do keep in mind that some STF-missions (e. g. Infected Ground) have Trigger lines so simply rushing in with melee weapons might be frowned upon and ultimately fail the Mission if the Team is not prepared for it.
Also of note might be getting Minor and Major Medical Regenerators and place a stack of them in Your character Bank so You are able to heal critical injuries during an STF (which will become more important when doing Advanced and Elite STFs).
Almost free after finishing the Episode Spin the Wheel will be the Comet Cocktail - that allows You to breed a Triolic Tribble from any other tribble in Your inventory or bank. Watch any Food or Drink in the same location that You want to keep, though - as they may devour that as well. You can place Food and Drinks You want to keep in the device slots of Your Bridge Officers that You do not use in Ground Missions during 'breeding time', for example. After successful breeding, You can place a Triolic Tribble in the Device Slots of Your Ground BOffs - they will use it and thus increase their damage resistances slightly.
Do not forget to choose some DOffs for active Ground duty which compliment Your chosen Kit and gear.

You should be able to get some nice gear simply by playing which will help You to get through the first stages of the reputation systems more easily or until You can afford the first items of Reputation gear, Fleet Equipment or HighEnd Crafted gear.
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Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
(at) deianirrah
Free Gear and where to get it

Last edited by deianirrah; Today at 04:03 AM.
Ensign
Join Date: Dec 2013
Posts: 9
# 2
01-29-2014, 09:35 AM
Thank you for this. How do you replay missions?
Captain
Join Date: Oct 2013
Posts: 2,740
# 3
01-29-2014, 09:46 AM
Quote:
Originally Posted by gagepap View Post
Thank you for this. How do you replay missions?
lol... just click in the "replay" button at the mission banner..

One thing .. mission = episode
Captain
Join Date: Jun 2012
Posts: 3,280
# 4
01-29-2014, 10:09 AM
nice list. just want to add the dominion space set and ground set. All free for playing and replaying the "the 2400" feature episodes.

srsly powerfull spaceset.
Go pro or go home
Career Officer
Join Date: Jul 2012
Posts: 222
# 5
01-29-2014, 03:09 PM
Quote:
Originally Posted by edgecrysger View Post
One thing .. mission = episode
Ah, indeed! Thank You, changed it.

Quote:
Originally Posted by baudl View Post
nice list. just want to add the dominion space set and ground set. All free for playing and replaying the "the 2400" feature episodes.

srsly powerfull spaceset.
Uhm - both Jem'hadar Sets were mentioned already - with the name used in the item description and the according links.
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Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
(at) deianirrah
Free Gear and where to get it
Captain
Join Date: Jun 2012
Posts: 1,562
# 6
01-29-2014, 03:31 PM
Cryprtic should really think about going back and revamp some of the rewards on the older missions to create some incentive to replay them.

There are some examples, like the Breen or Dominion sets, the Plasma-Disruptor hybrids, small craft weapons, etc... where they have done well, but then there are also tons of missions which only reward a choice of uncommon, mk XI ground armour, uncommon [dmg] single cannons and the likes at lvl 50, items that are usually posted below replicator value on the exchange.

You'll end up better-equipped running a single farm-foundry mission, than the whole Klingon War story arc. ;D
Rihannsu
Join Date: Jun 2012
Posts: 10,625
# 7
01-29-2014, 03:33 PM
Quote:
Originally Posted by deianirrah View Post
Duty Officers:
Law - a very rare Torpedo DOff
You can also get nice Duty Officers from the Assignment Chains, especially the Colonization efforts in the clusters and nebulae. After completion of each Colonization chain, You will get the chance for a repeatable (rare) Support Expansion Efforts mission in that cluster/nebula that might yield Fugitives or even rare and very rare DOffs, depending on the location
you can also get a set of 3 doffs from completing Facility 4028; a purple vorta biochemist and 2 blue jem'hadar, one energy weapon officer and the other a projectile officer
Quote:
Originally Posted by pwecaptainsmirk View Post
*reassuringly strokes your hair*
Hush now, you will be back kicking Neelix and killing those nasty Vaadwaur soon enough... hush child.
*pat pat on your head*
epic smirk is epic
Ensign
Join Date: Nov 2012
Posts: 8
# 8
01-29-2014, 04:02 PM
Note that under Devices for the Subspace Field Modulator, Voth do Antiproton damage, not Protonic damage. I believe the only ones currently that do Protonic damage are players.

Heavyguard
Career Officer
Join Date: Jul 2012
Posts: 222
# 9
01-29-2014, 04:17 PM
Quote:
Originally Posted by shadowfang240 View Post
you can also get a set of 3 doffs from completing Facility 4028; a purple vorta biochemist and 2 blue jem'hadar, one energy weapon officer and the other a projectile officer
Which is why I did mention the Assignment chains in general but yes, might be good to mention this to clarify. Thanks!

Quote:
Originally Posted by heavyguardx View Post
Note that under Devices for the Subspace Field Modulator, Voth do Antiproton damage, not Protonic damage. I believe the only ones currently that do Protonic damage are players.

Heavyguard
Clarified, thanks again! I admittedly thought that the Voth or the Swarmers did Proton damage in addition to their normal Antiproton damage but cannot find where I got to that conclusion.
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Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
(at) deianirrah
Free Gear and where to get it
Rihannsu
Join Date: Jun 2012
Posts: 10,625
# 10
01-29-2014, 04:32 PM
Quote:
Originally Posted by deianirrah View Post
Which is why I did mention the Assignment chains in general but yes, might be good to mention this to clarify. Thanks!
Facility 4028 is an episode, not an assignment chain; it's the 4th part of the 2800 featured series
Quote:
Originally Posted by pwecaptainsmirk View Post
*reassuringly strokes your hair*
Hush now, you will be back kicking Neelix and killing those nasty Vaadwaur soon enough... hush child.
*pat pat on your head*
epic smirk is epic
Reply

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