Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A few suggestions
02-02-2010, 10:56 PM
After reaching Rear Admiral 5 i've pretty much seen the entire game so far and have to say you guys did a great job, however I have a few suggestions that might make gameplay even better.


1. Give us some sort of pet command that allows us to beam our BOFFs to our location. Too many times have I watched as my BOFFs just sit helpless on a wall, or doorway, not knowing what to do with themselves.

2. With all the batteries dead ships throw at us, would be nice if they stacked to 10 (or more) instead of 5.

3. Give players a hint of where the crystalline entity fleet action is! Very hard to find without either getting lucky or asking. The mission from Admiral Grigori Yanishev states that it's in xxx and yyy sector, which is absolutely no help there.

4. Perhaps change the exchange to where people can click on subcategories to make it easier to find things they just can't remember the name of.

5. It also would be nice if there was an auto-fill option of sending in-game mail to someone. There are times I just can't remember the spelling of the person's name.

6. Give us more content for captains. Had to rely on exploration missions for a good chunk of my skill points as a captain (I'd guess about 30-40%)

7. Remove aid planet missions from exploration. The ones where you have to give the planet so many of X thing. They're the ones that were always not complete-able, unless you've done something very recently to make them not suck.

8. Please, please, please increase the skill cap even by just a little bit. It's not very cool how I can only max out ONE skill in the admiral column when it has the most skills out of any column. Also, while you're at it, why'd you even bother separating the admiral ships in to specific types. Why not just mold them in to 1 over-arching skill for each type.

9. Perhaps hire one or two people who's only job is to respond quickly to GM tickets and either handle them immediately, or will just be a liaison from the customer to the engineers.

10. This is just an idea for tossing around, but perhaps it would be nice if you guys implemented an item database somewhere that we can browse all the item types in the game.

11. Have a chat option where I can talk with people only in my zone, not every single zone. This would be helpful for fleet actions.


Let me know what you guys think about this little list here ^_^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2010, 11:05 PM
I definitely agree with many points in this list (1-8). And to expand on your exchange item, it would be nice if we could post more than just 20 items, perhaps 50? But I totally agree with most of the points on this list.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2010, 11:18 PM
I kinda find it really hard to believe you made it all the way to 50.. and played all the content on the way there in just a couple days..

Im not saying your not 50.. Just saying, if i had to guess you did a ton in fleet action skipping tons of content which would give you BO skill points

cause as ive been lvlling.. I find it impossible to do all the content without, out lvling it.. soo im skiping stuff left and right, Or by the time i get to it its 2-3 lvls below me.. Now i have 4 systems and 6-8 of the stand alone missions.. and ill out lvl it in just a few more lvls.. No way am i seeing all of it before i pass it.


(personally i wish there was a way to turn of XP so i dont have to worry about out lvling Perhaps ill make a post about it)


As for aid missions.. they work now.. I like um, they feel like startrek.. but they definatly need work in those non kill aspecs.. best way to avoid them if you dont like them.. just delete the mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2010, 11:39 PM
Quote:
Originally Posted by LazerLight
I kinda find it really hard to believe you made it all the way to 50.. and played all the content on the way there in just a couple days..

Im not saying your not 50.. Just saying, if i had to guess you did a ton in fleet action skipping tons of content which would give you BO skill points

cause as ive been lvlling.. I find it impossible to do all the content without, out lvling it.. soo im skiping stuff left and right, Or by the time i get to it its 2-3 lvls below me.. Now i have 4 systems and 6-8 of the stand alone missions.. and ill out lvl it in just a few more lvls.. No way am i seeing all of it before i pass it.


(personally i wish there was a way to turn of XP so i dont have to worry about out lvling Perhaps ill make a post about it)


As for aid missions.. they work now.. I like um, they feel like startrek.. but they definatly need work in those non kill aspecs.. best way to avoid them if you dont like them.. just delete the mission.
Actually I only did the fleet actions to complete the missions then never looked back. I did all the missions in my book, even the ones that were lower level. Granted I didn't play through absolutely everything. By the way, the cap is level 45 and I have 35,038 BOFF skill points available to spend......

As you said, if you don't like the missions, delete them. This is exactly what I do.





Something that I forgot to add to my list: Along with the above mentioned changes to exchange, would be nice if we could sort the items by name/price.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-04-2010, 03:26 AM
Quote:
Originally Posted by Dream Theater
After reaching Rear Admiral 5 i've pretty much seen the entire game so far and have to say you guys did a great job, however I have a few suggestions that might make gameplay even better.


1. Give us some sort of pet command that allows us to beam our BOFFs to our location. Too many times have I watched as my BOFFs just sit helpless on a wall, or doorway, not knowing what to do with themselves.

2. With all the batteries dead ships throw at us, would be nice if they stacked to 10 (or more) instead of 5.

3. Give players a hint of where the crystalline entity fleet action is! Very hard to find without either getting lucky or asking. The mission from Admiral Grigori Yanishev states that it's in xxx and yyy sector, which is absolutely no help there.

4. Perhaps change the exchange to where people can click on subcategories to make it easier to find things they just can't remember the name of.

5. It also would be nice if there was an auto-fill option of sending in-game mail to someone. There are times I just can't remember the spelling of the person's name.

6. Give us more content for captains. Had to rely on exploration missions for a good chunk of my skill points as a captain (I'd guess about 30-40%)

7. Remove aid planet missions from exploration. The ones where you have to give the planet so many of X thing. They're the ones that were always not complete-able, unless you've done something very recently to make them not suck.

8. Please, please, please increase the skill cap even by just a little bit. It's not very cool how I can only max out ONE skill in the admiral column when it has the most skills out of any column. Also, while you're at it, why'd you even bother separating the admiral ships in to specific types. Why not just mold them in to 1 over-arching skill for each type.

9. Perhaps hire one or two people who's only job is to respond quickly to GM tickets and either handle them immediately, or will just be a liaison from the customer to the engineers.

10. This is just an idea for tossing around, but perhaps it would be nice if you guys implemented an item database somewhere that we can browse all the item types in the game.

11. Have a chat option where I can talk with people only in my zone, not every single zone. This would be helpful for fleet actions.


Let me know what you guys think about this little list here ^_^
1. YES! Far too many games dont give us an ability to free stuck "pets"

2. I agree wit that. 10 would be granting any major advantage, and if they want people to use them more often, I think they should be effective for 5 seconds instead of 3(If still staked by 5s).

3. Not necessary. Ask, and people will tell you if theyve seen it. Thats how I found it. Also, if you lnow exactly where to look, theyd have to lower rewards, since it become a campsite(bring smores!).

4. Thatd be good, being able to search by item type, instead of having to remember partial names of all the items you might want.

5. Idve thought it was already there, since I see auto-complete working for private messages.

6. I wouldnt say thats bad, but there shouldnt be any content gaps. Too many people are just out to level fast, and then complain that theres noting to do(not saying youre one). and to them, I say, why skip content if you dont have to? If all you care about is getting to max level asap, then why bother playing, if you gonna skip most of it?

7. I actually liked those, except that it was kind of a hassle not having a tradship in the previous sector. Also reflects that Star Trek isnt always about pewpew.

8. Only enough points to max one skill? Choose wisely. Whats wrong with having multiple ships?

9. Some form of human interaction, especially at this early stage, would be nice, and give us a chance to more easily explain our bugs/problems, ect, as well as letting us know someone out there is actually paying attention.

10. A "Starfleet Database" WOULD be nice to have. Id put it in the observation lounge, myself.

11. YES! Definately needed! I spent a few minutes last night trying to hook up with a group in a fleet action last night, only to find out(by getting some time to actually pay attention to chat tags) that they were in a different zone. It was VERY confusing, and I consider the "Current Zone Chat Only" option a must-have, to my mind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-04-2010, 03:44 AM
I think something is not right here. How can u already be admiral with only playing missions?

This game is online for almost a week with 10 hours downtime for maintenance. I am a commander 4 now and i'm playing 12 hours a day and doing all missions. Do I suck so bad?

And I totally agree with all points in your list
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