Lieutenant
Join Date: Sep 2012
Posts: 35
# 71
01-30-2014, 04:13 PM
Quote:
Originally Posted by nabreeki View Post
Are you trying to incite something on the forums? It seems like you are trying to flame while working around the name and shame rule.
I think what he has posted is fair. I don't know which fleet he is talking about, but its probably why the idea i am about to suggest won't work. I'll post it anyway....

As someone said I'd like to see 'RP zones' I'm not an RP'er, and find it a bit odd when I am trying to play and theres strange RP messages in my chat box. I'd like to see a choice of options for some of the underused zones, which places you in exactly the same map but a closed zone.

For example, there would be two identical risas, or defera surfaces, and you would have an extra 'beam down' button,saying 'Beam down to Risa (Role Play)'. People who wanted to go there and have a look around could go in the non rp instance, all the Rpers could play without annoying others in the other.

But yeah, other than that, vendors, discounted traders, security officers, doff exchanges or mission start points would all lively up a few of these places.
Ensign
Join Date: Feb 2013
Posts: 3
# 72
01-30-2014, 04:29 PM
Quote:
Originally Posted by direphoenix View Post
If you want the area to serve a social function. put social things to do there. If you put dailies with rewards there, people will be grinding dailies to get their rewards and jet off to the next set of grinders, not socializing. Put "rewards" in, and people will flock for the "rewards", not for the other thing you want them to experience.
I have come to accept the fact that a social zone, pretty much, means somewhere you can go and see other people. This isn't Star Wars Galaxies and no one is going to tip me for dancing on a table. Like many others, my social activity takes place in fleet chat and stray ESD nonsense. I have come to enjoy it. Even if there is not any real productive talk going on the fact that you see other players running around and chatting makes the world feel populated.

That's why I think that adding the dil missions would help. I could beam down to bajor and see others, like myself, running the daily mission. We would all know what we were there for and it would add to the sense of community. And like I said before, I would look forward to having a reason to visit the some of the most impressive places in the game.
Ensign
Join Date: Sep 2012
Posts: 3
# 73
01-30-2014, 04:37 PM
Quote:
Originally Posted by sirboulevard View Post
I made a post about this in the Priority One Thread.

Personally, the best way to revive social zone and keep these features is minigames and the like. Give us a reason to go to social zones to relax. It works well for many other games. Who hasn't forgotten to save the world in Legend of Zelda because they're fishing or that Sepiroth exists because that darn snowboarding game was too much fun. What we need is a distraction from the game.
I agree.
When I played Star Wars Galaxies, I would break up my bounty hunting missions with a trip to the nearby cantina to play roulette.

I started playing Neverwinter in the midst of the recent Winter event and spent just as much time fishing as I did adventuring.

Maybe they could take some of the DOFF missions and make mini-game versions out of a few for each system. Not replacing the DOFF versions, of course, just a more personal experience with different rewards.
Starfleet Veteran
Join Date: Jun 2012
Posts: 684
# 74
01-30-2014, 08:30 PM
Quote:
Originally Posted by replicant337 View Post
I agree.
When I played Star Wars Galaxies, I would break up my bounty hunting missions with a trip to the nearby cantina to play roulette.

I started playing Neverwinter in the midst of the recent Winter event and spent just as much time fishing as I did adventuring.

Maybe they could take some of the DOFF missions and make mini-game versions out of a few for each system. Not replacing the DOFF versions, of course, just a more personal experience with different rewards.
Well, I guess I would love it if STO managed to put up some pazaak tables before SWtOR does...

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Rihannsu
Join Date: Jun 2012
Posts: 333
# 75
01-31-2014, 12:14 AM
Regarding the Captain's Table: they DID kill it, for me at least, when they removed the Ship Selection officer. Of course, with the new ship swap ability, that becomes a moot issue.

Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,481
# 76
01-31-2014, 04:26 AM
Quote:
Originally Posted by theindefatigable View Post
Regarding the Captain's Table: they DID kill it, for me at least, when they removed the Ship Selection officer. Of course, with the new ship swap ability, that becomes a moot issue.
Yeah, I never did understand why they did that.
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