Ahh the ability to pull gear from other ships. Thats nice; I was expecting to have to have enough gear to keep each ship separately equipped, so glad that isn't necessary.
As for the Ship Management / Loadout setup, you say that Ship Management must be done in a social zone. Does Loadout also have to be in a social zone, or is it something that can be done during an instance (so long as not in Red Alert obviously)? If the latter, that is going to be a huge buff to Raiders I think.
Raising the cap on possible ships is one thing but what about the default number of ship slots? You guys have been throwing event ships at us relentlessly and I'd prefer to not have to spend zen to get an anniversary ship that's ostensibly free.
Please tell me none of this will be possible in the middle of a pvp mission??
You kidding? That'd be the best place for it, especially with ships with lots of universal boffs. Have a DPS configuration, a healer configuration, a sci-support configuration, etc, change between respawns, counter someone's ResB shield swap by trading your disruptors for polarons, and so on.
It will allow people to 'tinker' with their set-ups and try different load outs more easily. Not only that, I've got consoles and various bits of gear stashed away on unused ships in my inventory that are long forgotten. The idea of getting easier access to this kit is a very welcome addition.