Survivor of Romulus
Join Date: Aug 2013
Posts: 7,695
# 41
01-30-2014, 08:54 AM
Quote:
Originally Posted by drreverend View Post
I think some of the assets could be cobbled together creatively to make some sort of Holodeck Adventure. If not quite Captain Proton, maybe using some of the TOS assets, the Ferengi whip, and some of the ancient ruins and such to create an Indiana Jones-esque thing. We've got dinosaurs, we've got whips, we've got goofy looking TOS Ray Guns, we've got giant spiders... slap on a filter to the zone so that it's in black and white, or better yet, 1960s-era television colors.

Not quite Captain Proton, but maybe a pulpy version of earlier eras. Maybe... "Captain Proton: The Next Generation" or something more "Indiana Jones in Space." I mean, what do Federation citizens like as cheap escapism? I can totally buy serial novel style holos about some adventuring space hero/heroine with a laser whip and a phaser blaster and a neat coat set back when space was wild and untamed.

Not everything in STO has to be grim and focused on the Iconians and our conflict with them. Some levity helps with the mood.
See, this, this is EXACTLY what we need. A nice, light, TOS-style episode. Fate-of-the-galaxy is nice and all, but if I want nonstop gritty grimdark I'll swallow my SWTOR hate and go play that.

And with that in mind, I strongly suggest portraying the Iconians as over-the-top hammy posers. Because people like that are fun to punch.
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# 42
01-30-2014, 08:59 AM
Quote:
Originally Posted by tacofangs View Post
Doing other Holodeck adventures would be equally expensive. Think about Dixon Hill, or Sherlock Holmes. There is almost nothing in the game that could be reused in such a mission. That's the problem.
Thinking outside the box, would it be possible to port certain objects over from Champions or Neverwinter?

Some of the NW stuff might work for a Beowulf holodeck adventure, if there's any possibility of porting objects. This has probably been asked before, but I don't remember seeing an answer.

Dixon Hill stuff could be created and reused for Iotia (TOS: "A Piece of the Action"), for Vic's Lounge (DS9: "Badda-Bing, Badda-Bang"), and Enterprise time-travel plots (ENT: "Carbon Creek", "Storm Front").
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Starfleet Veteran
Join Date: Jun 2012
Posts: 643
# 43
01-30-2014, 09:18 AM
Quote:
Originally Posted by bluegeek View Post
Thinking outside the box, would it be possible to port certain objects over from Champions or Neverwinter?

Some of the NW stuff might work for a Beowulf holodeck adventure, if there's any possibility of porting objects. This has probably been asked before, but I don't remember seeing an answer.

Dixon Hill stuff could be created and reused for Iotia (TOS: "A Piece of the Action"), for Vic's Lounge (DS9: "Badda-Bing, Badda-Bang"), and Enterprise time-travel plots (ENT: "Carbon Creek", "Storm Front").
Taco would be able to best speak on this (especially with his previous champs experience) but again I think there is a certain incompatibility of the graphics, and if I recall right it was scale related.
Career Officer
Join Date: Jun 2012
Posts: 573
# 44
01-30-2014, 09:26 AM
Quote:
Originally Posted by tacofangs View Post
I'd rather do Captain Proton as an episode. I've pitched it before, we could do it all in B&W.
Quote:
Originally Posted by tacofangs View Post
No, it would have to be a pretty substantial thing. Think of all of the assets that would have to be made for it. If we're investing that much into something, it would have to be a big deal. Something like an event, or a big part of a season release.

Doing other Holodeck adventures would be equally expensive. Think about Dixon Hill, or Sherlock Holmes. There is almost nothing in the game that could be reused in such a mission. That's the problem.
Taco that would be awesome maybe next years anniversary event could incorporate these ideas? I would hate to wait another year for this but given the difficulty level of making not just more missions but missions of this caliber I'd understand completely.

Check out my ideas for the game here
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Survivor of Remus
Join Date: Nov 2012
Posts: 674
# 45
01-30-2014, 09:31 AM
Quote:
Originally Posted by worffan101 View Post
YES! I agree completely!

If you gave us Evil Robot combat pets as a mission reward...

Yeah. That would be just awesome.

You could also do a whole series of holodeck missions; "[Player name], Secret Agent", Captain Proton, and similar stuff. Maybe a good Dixon Hill, and maybe a little Shakespeare? Because Captain Picard has great taste.

Also, if we had a Dr. Chaotica laugh emote...
Given the fact that all factions have access to Holodecks at various locations in the game, I'd LOVE to see replayable holodeck missions that can be launched from any holodeck.
In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."
Survivor of Romulus
Join Date: Aug 2013
Posts: 7,695
# 46
01-30-2014, 09:33 AM
Quote:
Originally Posted by pweistheworst View Post
Given the fact that all factions have access to Holodecks at various locations in the game, I'd LOVE to see replayable holodeck missions that can be launched from any holodeck.
Exactly! They don't need to have big rewards, just some little stuff for you to do when you're bored.
Founder and Grand Vizier of the Sovereign Ba'al joke. Hail Ba'al! Our theme song
My official eternal issue: Why no muscle definition slider? Let's have some equal-opportunity sexiness, Cryptic!
PWE: NO to mandatory ARC! At least make it optional!
Starfleet Veteran
Join Date: Jun 2012
Posts: 187
# 47
01-30-2014, 12:15 PM
I wonder how well something like this would go over if you charged a very nominal amount of Zen to play them? Like 100 (basically $1). The extra revenue would offset the cost of making the assets and future "episodes".

I know I'd pay a buck for a Captain Proton mission.

And I also wonder about importing assets from Champions or Neverwinter. Champs has a lot of sci-fi and robotic assets that would definitely fit a Captain Proton theme.
Career Officer
Join Date: Jun 2012
Posts: 6,162
# 48
01-30-2014, 12:45 PM
Quote:
Originally Posted by tacofangs View Post
No, it would have to be a pretty substantial thing. Think of all of the assets that would have to be made for it. If we're investing that much into something, it would have to be a big deal. Something like an event, or a big part of a season release.

Doing other Holodeck adventures would be equally expensive. Think about Dixon Hill, or Sherlock Holmes. There is almost nothing in the game that could be reused in such a mission. That's the problem.
I think one thing that could offset the cost somewhat is it was released alongside events that use existing assets.

Also... My quick pitch: don't JUST make holograms a playable/BO species but segregate holograms by type while instituting a "set bonus" feature similar to what ships have.

So instead of buying a playable hologram, have Captain Proton holograms as one species. Have Victorian England holograms as a species.

But have some kind of shared unlock. Like each species of hologram unlocks new traits usable by any holograms on your account. Overall, this should bring in more cash for asset development.

I think you could accomplish similar things with sub-species and hybrid species. Sell Half-Human/Half-Vulcan as a species unlock. This comes with new traits and the new traits are available to all Hybrid Human/Vulcan, Vulcans, and Humans on the account.

Then you sell Hybrid Human/Klingon. This unlocks new traits for all Klingons, Humans, and Hybrid Klingon/Humans on the account.

And then suddenly your humans who buy both get both sets of new traits as options which creates new builds and new synergies. It's a stacking effect.

I think a problem with the Caitian/Ferasan/Ferengi/Pakled model was this idea of radically new species at too high a pricepoint whereas selling sub-species (Gorn variants, hybrids, augments) at a slightly lower pricepoint with a "collect them all" approach (and reasons to collect them all even for a player with no intent of rerolling) would do better.

And that could seriously help monetize the special resources needed for holograms if each variety is a separate sale and "stacking" multiple subspecies purchases allows you to create a more custom hologram.

I know your focus is art but I'm just looking at the system for monetizing that art because I'd love to see the art itself get made.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,133
# 49
01-30-2014, 12:48 PM
I think something like Captain Proton is more feasible than Dixon hill. Simply due to it's style. It's 1930's Sci Fi, which was all pretty crude and sparse, which means it would be faster/easier to replicate than an actual 1920's/30's city.

As for reusing assets from other games, hypothetically possible, but the styles are pretty different and I think the assets would never feel quite right. (it would also make me cringe every time I saw it)

Captain Proton does have another issue, which is Black & White. While we can desaturate the screen using post processing, instantly turning everything B&W, post processing can be turned off by players, which means those players would see it all in color. We'd actually have to author everything in Black and White for it to work for everyone. Not impossible, just an interesting challenge.

And I'm not the one you need to convince. I'd LOVE to work on a Captain Proton episode, but you've gotta talk to the big dogs about getting that scheduled.
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Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,375
# 50
01-30-2014, 12:51 PM
Quote:
Originally Posted by tacofangs View Post
No, it would have to be a pretty substantial thing. Think of all of the assets that would have to be made for it. If we're investing that much into something, it would have to be a big deal. Something like an event, or a big part of a season release.

Doing other Holodeck adventures would be equally expensive. Think about Dixon Hill, or Sherlock Holmes. There is almost nothing in the game that could be reused in such a mission. That's the problem.
Question: Why does a holodeck adventure have to focus on iconic ones shown from the series like Vic Fontaine or Fair Haven?

Why not make a holodeck simulation with art assets from Cryptic's other games? Like a medieval Map based on Neverwinter or an over the over the top super hero story with champion's assets?

Last edited by robdmc; 01-30-2014 at 01:01 PM.
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